feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
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@@ -27,6 +27,10 @@ public:
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virtual wstring getResource(const wstring& name);
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virtual DLCPack * getDLCPack();
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virtual wstring getDesc1() {return m_stringTable->getString(L"IDS_TP_DESCRIPTION");}
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virtual wstring getName() {return m_stringTable->getString(L"IDS_DISPLAY_NAME");}
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virtual wstring getWorldName() { return m_stringTable->getString(L"IDS_WORLD_NAME");}
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// Added for sound banks with MashUp packs
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#ifdef _XBOX
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IXACT3WaveBank *m_pStreamedWaveBank;
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@@ -46,7 +50,7 @@ public:
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bool isTerrainUpdateCompatible();
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// 4J Added
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virtual wstring getPath(bool bTitleUpdateTexture = false);
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virtual wstring getPath(bool bTitleUpdateTexture = false, const char *pchBDPatchFilename=NULL);
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virtual wstring getAnimationString(const wstring &textureName, const wstring &path);
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virtual BufferedImage *getImageResource(const wstring& File, bool filenameHasExtension = false, bool bTitleUpdateTexture=false, const wstring &drive =L"");
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virtual void loadColourTable();
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