feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
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@@ -48,15 +48,20 @@ protected:
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virtual bool doesSectionTreeHaveFocus(ESceneSection eSection) { return false; }
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virtual void setSectionFocus(ESceneSection eSection, int iPad);
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void setFocusToPointer(int iPad);
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void SetPointerText(const wstring &description, vector<wstring> &unformattedStrings, bool newSlot);
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void SetPointerText(vector<HtmlString> *description, bool newSlot);
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virtual shared_ptr<ItemInstance> getSlotItem(ESceneSection eSection, int iSlot);
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virtual Slot *getSlot(ESceneSection eSection, int iSlot);
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virtual bool isSlotEmpty(ESceneSection eSection, int iSlot);
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virtual void adjustPointerForSafeZone();
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virtual UIControl *getSection(ESceneSection eSection) { return NULL; }
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virtual int GetBaseSlotCount() { return 0; }
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public:
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virtual void tick();
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// 4J - TomK If update tooltips is called then make sure the correct parent is invoked! (both UIScene AND IUIScene_AbstractContainerMenu have an instance of said function!)
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virtual void updateTooltips() { IUIScene_AbstractContainerMenu::UpdateTooltips(); }
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virtual void render(S32 width, S32 height, C4JRender::eViewportType viewpBort);
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virtual void customDraw(IggyCustomDrawCallbackRegion *region);
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