feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
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@@ -169,6 +169,9 @@ public:
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// Returns true if lower scenes in this scenes layer, or in any layer below this scenes layers should be hidden
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virtual bool hidesLowerScenes() { return m_hasTickedOnce; }
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// Returns true if this scene should block input to lower scenes (works like hidesLowerScenes but doesn't interfere with rendering)
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virtual bool blocksInput() { return false; }
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// returns main panel if controls are not living in the root
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virtual UIControl* GetMainPanel();
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@@ -251,6 +254,9 @@ public:
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#ifdef _XBOX_ONE
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virtual void HandleDLCLicenseChange() {}
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#endif
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virtual void HandleMessage(EUIMessage message, void *data);
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void registerSubstitutionTexture(const wstring &textureName, PBYTE pbData, DWORD dwLength, bool deleteData = false);
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bool hasRegisteredSubstitutionTexture(const wstring &textureName);
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@@ -260,6 +266,7 @@ public:
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protected:
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#ifdef _DURANGO
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virtual long long getDefaultGtcButtons() { return _360_GTC_BACK; }
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#endif
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