feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
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#pragma once
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#include "UIControl.h"
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class UIControl_BeaconEffectButton : public UIControl
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{
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private:
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static const int BUTTON_DISABLED = 0;
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static const int BUTTON_ENABLED_UNSELECTED = 1;
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static const int BUTTON_ENABLED_SELECTED = 2;
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static const int BUTTON_PRESSED = 3;
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enum EState
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{
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eState_Disabled,
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eState_Enabled_Unselected,
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eState_Enabled_Selected,
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eState_Pressed
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};
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EState m_lastState;
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int m_data;
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int m_icon;
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bool m_selected;
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bool m_active;
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bool m_focus;
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IggyName m_funcChangeState, m_funcSetIcon;
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public:
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UIControl_BeaconEffectButton();
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virtual bool setupControl(UIScene *scene, IggyValuePath *parent, const string &controlName);
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void SetData(int data, int icon, bool active, bool selected);
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int GetData();
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void SetButtonSelected(bool selected);
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bool IsButtonSelected();
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void SetButtonActive(bool active);
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virtual void setFocus(bool focus);
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void SetIcon(int icon);
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private:
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void UpdateButtonState();
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};
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