feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
This commit is contained in:
@@ -0,0 +1,129 @@
|
||||
#include "stdafx.h"
|
||||
|
||||
#include "IUIScene_FireworksMenu.h"
|
||||
#include "..\..\..\Minecraft.World\net.minecraft.world.inventory.h"
|
||||
|
||||
IUIScene_AbstractContainerMenu::ESceneSection IUIScene_FireworksMenu::GetSectionAndSlotInDirection( ESceneSection eSection, ETapState eTapDirection, int *piTargetX, int *piTargetY )
|
||||
{
|
||||
ESceneSection newSection = eSection;
|
||||
int xOffset = 0;
|
||||
int yOffset = 0;
|
||||
|
||||
// Find the new section if there is one
|
||||
switch( eSection )
|
||||
{
|
||||
case eSectionFireworksIngredients:
|
||||
if(eTapDirection == eTapStateDown)
|
||||
{
|
||||
newSection = eSectionFireworksInventory;
|
||||
xOffset = -1;
|
||||
}
|
||||
else if(eTapDirection == eTapStateUp)
|
||||
{
|
||||
newSection = eSectionFireworksUsing;
|
||||
xOffset = -1;
|
||||
}
|
||||
else if(eTapDirection == eTapStateLeft)
|
||||
{
|
||||
newSection = eSectionFireworksResult;
|
||||
}
|
||||
else if(eTapDirection == eTapStateRight)
|
||||
{
|
||||
newSection = eSectionFireworksResult;
|
||||
}
|
||||
break;
|
||||
case eSectionFireworksResult:
|
||||
if(eTapDirection == eTapStateDown)
|
||||
{
|
||||
newSection = eSectionFireworksInventory;
|
||||
xOffset = -7;
|
||||
}
|
||||
else if(eTapDirection == eTapStateUp)
|
||||
{
|
||||
newSection = eSectionFireworksUsing;
|
||||
xOffset = -7;
|
||||
}
|
||||
else if(eTapDirection == eTapStateLeft)
|
||||
{
|
||||
newSection = eSectionFireworksIngredients;
|
||||
yOffset = -1;
|
||||
*piTargetX = getSectionColumns(eSectionFireworksIngredients);
|
||||
}
|
||||
else if(eTapDirection == eTapStateRight)
|
||||
{
|
||||
newSection = eSectionFireworksIngredients;
|
||||
yOffset = -1;
|
||||
*piTargetX = 0;
|
||||
}
|
||||
break;
|
||||
case eSectionFireworksInventory:
|
||||
if(eTapDirection == eTapStateDown)
|
||||
{
|
||||
newSection = eSectionFireworksUsing;
|
||||
}
|
||||
else if(eTapDirection == eTapStateUp)
|
||||
{
|
||||
if(*piTargetX < 6)
|
||||
{
|
||||
newSection = eSectionFireworksIngredients;
|
||||
xOffset = 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
newSection = eSectionFireworksResult;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case eSectionFireworksUsing:
|
||||
if(eTapDirection == eTapStateDown)
|
||||
{
|
||||
if(*piTargetX < 6)
|
||||
{
|
||||
newSection = eSectionFireworksIngredients;
|
||||
xOffset = 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
newSection = eSectionFireworksResult;
|
||||
}
|
||||
}
|
||||
else if(eTapDirection == eTapStateUp)
|
||||
{
|
||||
newSection = eSectionFireworksInventory;
|
||||
}
|
||||
break;
|
||||
default:
|
||||
assert( false );
|
||||
break;
|
||||
}
|
||||
|
||||
updateSlotPosition(eSection, newSection, eTapDirection, piTargetX, piTargetY, xOffset, yOffset);
|
||||
|
||||
return newSection;
|
||||
}
|
||||
|
||||
int IUIScene_FireworksMenu::getSectionStartOffset(ESceneSection eSection)
|
||||
{
|
||||
int offset = 0;
|
||||
switch( eSection )
|
||||
{
|
||||
|
||||
case eSectionFireworksIngredients:
|
||||
offset = FireworksMenu::CRAFT_SLOT_START;
|
||||
break;
|
||||
|
||||
case eSectionFireworksResult:
|
||||
offset = FireworksMenu::RESULT_SLOT;
|
||||
break;
|
||||
case eSectionFireworksInventory:
|
||||
offset = FireworksMenu::INV_SLOT_START;
|
||||
break;
|
||||
case eSectionFireworksUsing:
|
||||
offset = FireworksMenu::INV_SLOT_START + 27;
|
||||
break;
|
||||
default:
|
||||
assert( false );
|
||||
break;
|
||||
}
|
||||
return offset;
|
||||
}
|
||||
Reference in New Issue
Block a user