feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
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#pragma once
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using namespace std;
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#include "ChoiceTask.h"
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// Same as choice task, but switches description based on horse type.
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class HorseChoiceTask : public ChoiceTask
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{
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protected:
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int m_eHorseType;
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int m_iDescHorse, m_iDescDonkey, m_iDescMule;
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public:
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HorseChoiceTask(Tutorial *tutorial, int iDescHorse, int iDescDonkey, int iDescMule, int iPromptId = -1,
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bool requiresUserInput = false, int iConfirmMapping = 0, int iCancelMapping = 0,
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eTutorial_CompletionAction cancelAction = e_Tutorial_Completion_None, ETelemetryChallenges telemetryEvent = eTelemetryChallenges_Unknown);
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virtual int getDescriptionId();
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virtual void onLookAtEntity(shared_ptr<Entity> entity);
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};
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