feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
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@@ -9,8 +9,9 @@ class INetworkPlayer
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public:
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virtual ~INetworkPlayer() {}
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virtual unsigned char GetSmallId() = 0;
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virtual void SendData(INetworkPlayer *player, const void *pvData, int dataSize, bool lowPriority) = 0;
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virtual void SendData(INetworkPlayer *player, const void *pvData, int dataSize, bool lowPriority, bool ack) = 0;
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virtual bool IsSameSystem(INetworkPlayer *player) = 0;
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virtual int GetOutstandingAckCount() = 0;
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virtual int GetSendQueueSizeBytes( INetworkPlayer *player, bool lowPriority ) = 0;
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virtual int GetSendQueueSizeMessages( INetworkPlayer *player, bool lowPriority ) = 0;
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virtual int GetCurrentRtt() = 0;
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@@ -28,4 +29,6 @@ public:
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virtual const wchar_t *GetOnlineName() = 0;
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virtual wstring GetDisplayName() = 0;
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virtual PlayerUID GetUID() = 0;
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virtual void SentChunkPacket() = 0;
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virtual int GetTimeSinceLastChunkPacket_ms() = 0;
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};
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