feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
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@@ -26,7 +26,7 @@ public:
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static void prepare(shared_ptr<Player> player, bool mirror);
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static TilePos *getCameraTilePos(shared_ptr<Mob> player, double alpha);
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static Vec3 *getCameraPos(shared_ptr<Mob> player, double alpha);
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static int getBlockAt(Level *level, shared_ptr<Mob> player, float alpha);
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static TilePos *getCameraTilePos(shared_ptr<LivingEntity> player, double alpha);
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static Vec3 *getCameraPos(shared_ptr<LivingEntity> player, double alpha);
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static int getBlockAt(Level *level, shared_ptr<LivingEntity> player, float alpha);
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};
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