Project modernization (#630)

* Fixed boats falling and a TP glitch #266

* Replaced every C-style cast with C++ ones

* Replaced every C-style cast with C++ ones

* Fixed boats falling and a TP glitch #266

* Updated NULL to nullptr and fixing some type issues

* Modernized and fixed a few bugs

- Replaced most instances of `NULL` with `nullptr`.
- Replaced most `shared_ptr(new ...)` with `make_shared`.
- Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances.

* Fixing more conflicts

* Replace int loops with size_t and start work on overrides
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ModMaker101 authored and GitHub committed 2026-03-08 09:56:03 +07:00
1 parent 1be5faaea7
commit a9be52c41a
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@@ -40,7 +40,7 @@ public:
stringValueMapType m_parameters; // These are the members of this rule that maintain it's state
public:
GameRule(GameRuleDefinition *definition, Connection *connection = NULL);
GameRule(GameRuleDefinition *definition, Connection *connection = nullptr);
virtual ~GameRule();
Connection *getConnection() { return m_connection; }