fix: Implement missing critical hit sound (#1141)
* Fix * Crit Sound Now Plays On Death * Revert BuildVer.h --------- Co-authored-by: Loki <lokio.casebstv@gmail.com>
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@@ -213,6 +213,8 @@ enum eSOUND_TYPE
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eSoundType_FIRE_NEWIGNITE,
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eSoundType_DAMAGE_CRITICAL,
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eSoundType_MAX
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};
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