fix: Implement missing critical hit sound (#1141)

* Fix

* Crit Sound Now Plays On Death

* Revert BuildVer.h

---------

Co-authored-by: Loki <lokio.casebstv@gmail.com>
This commit is contained in:
Tyler ReeseandLoki authored and GitHub committed 2026-04-12 23:24:29 -05:00
1 parent 2d41711055
commit 78afb091a4
9 files changed
+64 -9

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@@ -5,6 +5,9 @@ class EntityEvent
public:
static const BYTE JUMP = 1;
static const BYTE HURT = 2;
//New
static const BYTE HURT_CRITICAL = 19;
static const BYTE DEATH_CRITICAL = 20;
static const BYTE DEATH = 3;
static const BYTE START_ATTACKING = 4;
static const BYTE STOP_ATTACKING = 5;