shared_ptr -> std::shared_ptr
This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
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@@ -23,16 +23,16 @@ public:
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int getResource(int data, Random *random, int playerBonusLevel);
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int cloneTileId(Level *level, int x, int y, int z);
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void neighborChanged(Level *level, int x, int y, int z, int type);
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void updateShape(LevelSource *level, int x, int y, int z, int forceData = -1, shared_ptr<TileEntity> forceEntity = shared_ptr<TileEntity>());
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void updateShape(LevelSource *level, int x, int y, int z, int forceData = -1, std::shared_ptr<TileEntity> forceEntity = std::shared_ptr<TileEntity>());
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void onPlace(Level *level, int x, int y, int z);
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void onRemove(Level *level, int x, int y, int z, int id, int data);
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void playerWillDestroy(Level *level, int x, int y, int z, int data, shared_ptr<Player> player);
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void playerWillDestroy(Level *level, int x, int y, int z, int data, std::shared_ptr<Player> player);
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private:
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void updateSource(Level *level, int x, int y, int z, int data);
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public:
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void entityInside(Level *level, int x, int y, int z, shared_ptr<Entity> entity);
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void entityInside(Level *level, int x, int y, int z, std::shared_ptr<Entity> entity);
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void tick(Level *level, int x, int y, int z, Random *random);
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private:
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