shared_ptr -> std::shared_ptr
This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
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@@ -6,19 +6,19 @@ class TheEndPortal : public EntityTile
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public:
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static DWORD tlsIdx;
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// 4J - was just a static but implemented with TLS for our version
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static bool allowAnywhere();
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static void allowAnywhere(bool set);
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static bool allowAnywhere();
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static void allowAnywhere(bool set);
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TheEndPortal(int id, Material *material);
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virtual shared_ptr<TileEntity> newTileEntity(Level *level);
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virtual void updateShape(LevelSource *level, int x, int y, int z, int forceData = -1, shared_ptr<TileEntity> forceEntity = shared_ptr<TileEntity>()); // 4J added forceData, forceEntity param
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virtual std::shared_ptr<TileEntity> newTileEntity(Level *level);
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virtual void updateShape(LevelSource *level, int x, int y, int z, int forceData = -1, std::shared_ptr<TileEntity> forceEntity = std::shared_ptr<TileEntity>()); // 4J added forceData, forceEntity param
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virtual bool shouldRenderFace(LevelSource *level, int x, int y, int z, int face);
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virtual void addAABBs(Level *level, int x, int y, int z, AABB *box, AABBList *boxes, shared_ptr<Entity> source);
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virtual void addAABBs(Level *level, int x, int y, int z, AABB *box, AABBList *boxes, std::shared_ptr<Entity> source);
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virtual bool isSolidRender(bool isServerLevel = false);
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virtual bool isCubeShaped();
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virtual int getResourceCount(Random *random);
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virtual void entityInside(Level *level, int x, int y, int z, shared_ptr<Entity> entity);
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virtual void entityInside(Level *level, int x, int y, int z, std::shared_ptr<Entity> entity);
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virtual void animateTick(Level *level, int xt, int yt, int zt, Random *random);
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virtual int getRenderShape();
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virtual void onPlace(Level *level, int x, int y, int z);
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