shared_ptr -> std::shared_ptr
This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
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@@ -18,27 +18,27 @@ private:
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Path *path;
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protected:
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shared_ptr<Entity> attackTarget;
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std::shared_ptr<Entity> attackTarget;
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bool holdGround;
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int fleeTime;
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virtual bool shouldHoldGround();
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virtual void serverAiStep();
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virtual void findRandomStrollLocation(int quadrant = -1);
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virtual void checkHurtTarget(shared_ptr<Entity> target, float d);
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virtual void checkHurtTarget(std::shared_ptr<Entity> target, float d);
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public:
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virtual float getWalkTargetValue(int x, int y, int z);
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protected:
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virtual shared_ptr<Entity> findAttackTarget();
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virtual std::shared_ptr<Entity> findAttackTarget();
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public:
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virtual bool canSpawn();
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bool isPathFinding();
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void setPath(Path *path);
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shared_ptr<Entity> getAttackTarget();
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void setAttackTarget(shared_ptr<Entity> attacker);
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std::shared_ptr<Entity> getAttackTarget();
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void setAttackTarget(std::shared_ptr<Entity> attacker);
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protected:
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float getWalkingSpeedModifier();
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