Win64: show actual world names in save list, sort newest-first, preserve level name on load/resave

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dtentiion committed 2026-03-02 21:13:11 +00:00
1 parent 5b5b9f6072
commit 63e590d783
8 files changed
+183 -8

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@@ -39,6 +39,7 @@ typedef struct _NetworkGameInitData
unsigned int xzSize;
unsigned char hellScale;
ESavePlatform savePlatform;
wstring levelName;
_NetworkGameInitData()
{