Replace MSVC __debugbreak with cross-compiler DEBUG_BREAK macro. (#1540)
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This commit is contained in:
ModMaker101
2026-04-26 12:23:52 -05:00
committed by GitHub
parent 3ab29ec26e
commit 585455cef0
73 changed files with 117 additions and 129 deletions
+1 -1
View File
@@ -28,7 +28,7 @@ int PressurePlateTile::getSignalStrength(Level *level, int x, int y, int z)
if (sensitivity == everything) entities = level->getEntities(nullptr, getSensitiveAABB(x, y, z));
else if (sensitivity == mobs) entities = level->getEntitiesOfClass(typeid(LivingEntity), getSensitiveAABB(x, y, z));
else if (sensitivity == players) entities = level->getEntitiesOfClass(typeid(Player), getSensitiveAABB(x, y, z));
else __debugbreak(); // 4J-JEV: We're going to delete something at a random location.
else DEBUG_BREAK(); // 4J-JEV: We're going to delete something at a random location.
if (entities != nullptr && !entities->empty())
{