Replace MSVC __debugbreak with cross-compiler DEBUG_BREAK macro. (#1540)
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@@ -211,8 +211,6 @@ VOID CPlatformNetworkManagerXbox::NotifyPlayerLeaving(
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__in IQNetPlayer * pQNetPlayer
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)
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{
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//__debugbreak();
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app.DebugPrintf( "Player 0x%p \"%ls\" leaving.\n",
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pQNetPlayer,
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pQNetPlayer->GetGamertag() );
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