Replace MSVC __debugbreak with cross-compiler DEBUG_BREAK macro. (#1540)
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@@ -339,7 +339,6 @@ bool TexturePackRepository::selectTexturePackById(DWORD id)
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app.DebugPrintf("Failed to select texture pack %d as it is not in the list\n", id);
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#ifndef _CONTENT_PACKAGE
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// TODO - 4J Stu: We should report this to the player in some way
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//__debugbreak();
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#endif
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// Fail safely
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if( selectSkin( DEFAULT_TEXTURE_PACK ) )
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