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@@ -16,9 +16,9 @@ protected:
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int prepareArmor(VillagerGolemModel *villagerGolem, int layer, float a);
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public:
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void render(std::shared_ptr<Entity> mob, double x, double y, double z, float rot, float a);
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void render(shared_ptr<Entity> mob, double x, double y, double z, float rot, float a);
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protected:
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void setupRotations(std::shared_ptr<Mob> _mob, float bob, float bodyRot, float a);
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void additionalRendering(std::shared_ptr<Mob> mob, float a);
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void setupRotations(shared_ptr<Mob> _mob, float bob, float bodyRot, float a);
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void additionalRendering(shared_ptr<Mob> mob, float a);
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};
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