Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
This commit is contained in:
1 parent
a9be52c41a
commit
087b7e7abf
1373 files changed
+19449
-19903
No files matched your search
@@ -5,7 +5,7 @@ class PortalTile_SPU : public HalfTransparentTile_SPU
|
||||
{
|
||||
public:
|
||||
PortalTile_SPU(int id): HalfTransparentTile_SPU(id) {}
|
||||
virtual void updateShape(ChunkRebuildData *level, int x, int y, int z, int forceData = -1, TileEntity* forceEntity = nullptr) // 4J added forceData, forceEntity param
|
||||
virtual void updateShape(ChunkRebuildData *level, int x, int y, int z, int forceData = -1, TileEntity* forceEntity = NULL) // 4J added forceData, forceEntity param
|
||||
{
|
||||
if (level->getTile(x - 1, y, z) == id || level->getTile(x + 1, y, z) == id)
|
||||
{
|
||||
|
||||
Reference in new issue
Block a user