Files
cafeberry/Minecraft.Client/HorseRenderer.h
T
qloakandpieeebot ebbd54288b Fix X360 Crossplay (#26)
^Reviewed-on: #26

Co-authored-by: qloak <realminecart@gmail.com>
2026-08-07 17:14:12 +00:00

31 lines
1.0 KiB
C++

#pragma once
#include "MobRenderer.h"
#include "ResourceLocation.h"
class EntityHorse;
class PathfinderMob;
class HorseRenderer : public MobRenderer
{
private:
static std::map<wstring, ResourceLocation> LAYERED_LOCATION_CACHE;
static ResourceLocation HORSE_LOCATION;
static ResourceLocation HORSE_MULE_LOCATION;
static ResourceLocation HORSE_DONKEY_LOCATION;
static ResourceLocation HORSE_ZOMBIE_LOCATION;
static ResourceLocation HORSE_SKELETON_LOCATION;
public:
HorseRenderer(Model *model, float f);
protected:
void adjustHeight(shared_ptr<PathfinderMob> mob, float FHeight);
virtual void scale(shared_ptr<LivingEntity> entityliving, float f);
virtual void renderModel(shared_ptr<LivingEntity> mob, float wp, float ws, float bob, float headRotMinusBodyRot, float headRotx, float scale);
virtual void bindTexture(ResourceLocation *location);
virtual ResourceLocation *getTextureLocation(shared_ptr<Entity> entity);
private:
ResourceLocation *getOrCreateLayeredTextureLocation(shared_ptr<EntityHorse> horse);
};