Files
cafeberry/Minecraft.Client/Common/XUI/XUI_Scene_HorseInventory.cpp
T

148 lines
4.0 KiB
C++

#include "stdafx.h"
#include "..\..\..\Minecraft.World\Container.h"
#include "..\..\..\Minecraft.World\HorseInventoryMenu.h"
#include "..\..\..\Minecraft.World\net.minecraft.world.entity.animal.h"
#include "..\..\MultiplayerLocalPlayer.h"
#include "XUI_Ctrl_SlotList.h"
#include "XUI_Scene_HorseInventory.h"
#include "XUI_Ctrl_SlotItemListItem.h"
#include "XUI_Ctrl_SlotItem.h"
#include "..\..\Common\Tutorial\Tutorial.h"
#include "..\..\Common\Tutorial\TutorialMode.h"
#include "..\..\Common\Tutorial\TutorialEnum.h"
HRESULT CXuiSceneHorseInventory::OnInit( XUIMessageInit* pInitData, BOOL& bHandled )
{
D3DXVECTOR3 vec;
MapChildControls();
Minecraft *pMinecraft = Minecraft::GetInstance();
HorseScreenInput* initData = (HorseScreenInput*)pInitData->pvInitData;
m_horse = initData->horse;
m_container = initData->container;
m_inventory = initData->inventory;
HorseInventoryMenu* menu = new HorseInventoryMenu( initData->inventory, initData->container, initData->horse );
m_iPad=initData->iPad;
m_bSplitscreen=initData->bSplitscreen;
#ifdef _XBOX
if( pMinecraft->localgameModes[initData->iPad] != NULL )
{
TutorialMode *gameMode = (TutorialMode *)pMinecraft->localgameModes[initData->iPad];
m_previousTutorialState = gameMode->getTutorial()->getCurrentState();
gameMode->getTutorial()->changeTutorialState(e_Tutorial_State_Container_Menu, this);
}
#endif
if(m_bSplitscreen)
{
app.AdjustSplitscreenScene(m_hObj,&m_OriginalPosition,m_iPad);
}
InitDataAssociations(initData->iPad, menu);
CXuiSceneAbstractContainer::Initialize( initData->iPad, menu, true, EntityHorse::INV_BASE_COUNT, (ESceneSection)0, eSectionHorseMax );
m_bIgnoreKeyPresses = false;
delete initData;
return S_OK;
}
HRESULT CXuiSceneHorseInventory::OnDestroy()
{
Minecraft *pMinecraft = Minecraft::GetInstance();
#ifdef _XBOX
if( pMinecraft->localgameModes[m_iPad] != NULL )
{
TutorialMode *gameMode = (TutorialMode *)pMinecraft->localgameModes[m_iPad];
if(gameMode != NULL) gameMode->getTutorial()->changeTutorialState(m_previousTutorialState);
}
#endif
if(Minecraft::GetInstance()->localplayers[m_iPad] != NULL) Minecraft::GetInstance()->localplayers[m_iPad]->closeContainer();
return S_OK;
}
CXuiControl* CXuiSceneHorseInventory::GetSectionControl( ESceneSection eSection )
{
switch( eSection )
{
case eSectionHorseChest:
return (CXuiControl *)m_chestControl;
break;
case eSectionHorseSaddle:
return (CXuiControl *)m_saddleControl;
break;
case eSectionHorseArmor:
return (CXuiControl *)m_armorControl;
break;
case eSectionHorseInventory:
return (CXuiControl *)m_inventoryControl;
break;
case eSectionHorseUsing:
return (CXuiControl *)m_useRowControl;
break;
default:
assert( false );
break;
}
return NULL;
}
CXuiCtrlSlotList* CXuiSceneHorseInventory::GetSectionSlotList( ESceneSection eSection )
{
switch( eSection )
{
case eSectionHorseChest:
return m_chestControl;
break;
case eSectionHorseSaddle:
return m_saddleControl;
break;
case eSectionHorseArmor:
return m_armorControl;
break;
case eSectionHorseInventory:
return m_inventoryControl;
break;
case eSectionHorseUsing:
return m_useRowControl;
break;
default:
assert( false );
break;
}
return NULL;
}
void CXuiSceneHorseInventory::InitDataAssociations(int iPad, AbstractContainerMenu *menu, int startIndex)
{
m_saddleControl->SetData( iPad, menu, 1, 1, EntityHorse::INV_SLOT_SADDLE );
m_armorControl->SetData( iPad, menu, 1, 1, EntityHorse::INV_SLOT_ARMOR );
int chestCount = 0;
if(m_horse != NULL && m_horse->isChestedHorse())
{
chestCount = EntityHorse::INV_DONKEY_CHEST_COUNT;
}
m_chestControl->SetData( iPad, menu, chestCount / 9, 9, EntityHorse::INV_BASE_COUNT );
int invStart = EntityHorse::INV_BASE_COUNT + chestCount;
int invRows = 3;
m_inventoryControl->SetData( iPad, menu, invRows, 9, invStart );
int useRowStart = invStart + (invRows * 9);
m_useRowControl->SetData( iPad, menu, 1, 9, useRowStart );
CXuiSceneAbstractContainer::InitDataAssociations(iPad, menu, EntityHorse::INV_BASE_COUNT + chestCount);
}