Files
cafeberry/Minecraft.World/ClockItem.h
T
2026-07-03 18:34:01 +01:00

19 lines
399 B
C++

#pragma once
// 4J Added so that we can override the icon id used to calculate the texture UV's for each player
#include "Item.h"
class ClockItem : public Item
{
private:
Icon **icons;
static const wstring TEXTURE_PLAYER_ICON[XUSER_MAX_COUNT];
public:
ClockItem(int id);
virtual Icon *getIcon(int auxValue);
//@Override
void registerIcons(IconRegister *iconRegister);
};