37 lines
723 B
C++
37 lines
723 B
C++
#pragma once
|
|
#include "DispenserTile_SPU.h"
|
|
#include "Facing_SPU.h"
|
|
|
|
|
|
class DropperTile_SPU : public DispenserTile_SPU
|
|
{
|
|
public:
|
|
DropperTile_SPU(int id) : DispenserTile_SPU(id) {}
|
|
|
|
public:
|
|
virtual Icon_SPU *getTexture(int face, int data)
|
|
{
|
|
int dir = data & FACING_MASK;
|
|
if (face == dir)
|
|
{
|
|
if (dir == Facing::UP || dir == Facing::DOWN)
|
|
{
|
|
return &ms_pTileData->dropperTile_iconFrontVertical;
|
|
}
|
|
else
|
|
{
|
|
return &ms_pTileData->dropperTile_iconFront;
|
|
}
|
|
}
|
|
|
|
if (dir == Facing::UP || dir == Facing::DOWN)
|
|
{
|
|
return &ms_pTileData->dispenserTile_iconTop;
|
|
}
|
|
else if (face == Facing::UP || face == Facing::DOWN)
|
|
{
|
|
return &ms_pTileData->dispenserTile_iconTop;
|
|
}
|
|
return icon();
|
|
}
|
|
}; |