Files
cafeberry/Minecraft.Client/Windows64/Leaderboards/WindowsLeaderboardManager.h
T

47 lines
1.5 KiB
C++

#pragma once
#include "Common\Leaderboards\LeaderboardManager.h"
class WindowsLeaderboardManager : public LeaderboardManager
{
public:
virtual void Tick() {}
//Open a session
virtual bool OpenSession() { return true; }
//Close a session
virtual void CloseSession() {}
//Delete a session
virtual void DeleteSession() {}
//Write the given stats
virtual bool WriteStats(unsigned int viewCount, ViewIn views) { return true; }
virtual bool ReadStats_Friends(LeaderboardReadListener *callback, int difficulty, EStatsType type, PlayerUID myUID, unsigned int startIndex, unsigned int readCount) {
ReadView view = { 0, NULL };
callback->OnStatsReadComplete(eStatsReturn_Success, 0, view);
return true;
}
virtual bool ReadStats_MyScore(LeaderboardReadListener *callback, int difficulty, EStatsType type, PlayerUID myUID, unsigned int readCount) {
ReadView view = { 0, NULL };
callback->OnStatsReadComplete(eStatsReturn_Success, 0, view);
return true;
}
virtual bool ReadStats_TopRank(LeaderboardReadListener *callback, int difficulty, EStatsType type, unsigned int startIndex, unsigned int readCount) {
ReadView view = { 0, NULL };
callback->OnStatsReadComplete(eStatsReturn_Success, 0, view);
return true;
}
//Perform a flush of the stats
virtual void FlushStats() {}
//Cancel the current operation
virtual void CancelOperation() {}
//Is the leaderboard manager idle.
virtual bool isIdle() { return true; }
};