Files
2026-07-03 18:34:01 +01:00

13 lines
332 B
C++

#pragma once
#include "EntityRenderer.h"
class ArrowRenderer : public EntityRenderer
{
private:
static ResourceLocation ARROW_LOCATION;
public:
virtual void render(shared_ptr<Entity> _arrow, double x, double y, double z, float rot, float a);
virtual ResourceLocation *getTextureLocation(shared_ptr<Entity> mob);
};