#include "stdafx.h" #include "..\..\..\Minecraft.World\Container.h" #include "..\..\..\Minecraft.World\HorseInventoryMenu.h" #include "..\..\..\Minecraft.World\net.minecraft.world.entity.animal.h" #include "..\..\MultiplayerLocalPlayer.h" #include "XUI_Ctrl_SlotList.h" #include "XUI_Scene_HorseInventory.h" #include "XUI_Ctrl_SlotItemListItem.h" #include "XUI_Ctrl_SlotItem.h" #include "..\..\Common\Tutorial\Tutorial.h" #include "..\..\Common\Tutorial\TutorialMode.h" #include "..\..\Common\Tutorial\TutorialEnum.h" HRESULT CXuiSceneHorseInventory::OnInit( XUIMessageInit* pInitData, BOOL& bHandled ) { D3DXVECTOR3 vec; MapChildControls(); Minecraft *pMinecraft = Minecraft::GetInstance(); HorseScreenInput* initData = (HorseScreenInput*)pInitData->pvInitData; m_horse = initData->horse; m_container = initData->container; m_inventory = initData->inventory; HorseInventoryMenu* menu = new HorseInventoryMenu( initData->inventory, initData->container, initData->horse ); m_iPad=initData->iPad; m_bSplitscreen=initData->bSplitscreen; #ifdef _XBOX if( pMinecraft->localgameModes[initData->iPad] != NULL ) { TutorialMode *gameMode = (TutorialMode *)pMinecraft->localgameModes[initData->iPad]; m_previousTutorialState = gameMode->getTutorial()->getCurrentState(); gameMode->getTutorial()->changeTutorialState(e_Tutorial_State_Container_Menu, this); } #endif if(m_bSplitscreen) { app.AdjustSplitscreenScene(m_hObj,&m_OriginalPosition,m_iPad); } InitDataAssociations(initData->iPad, menu); CXuiSceneAbstractContainer::Initialize( initData->iPad, menu, true, EntityHorse::INV_BASE_COUNT, (ESceneSection)0, eSectionHorseMax ); m_bIgnoreKeyPresses = false; delete initData; return S_OK; } HRESULT CXuiSceneHorseInventory::OnDestroy() { Minecraft *pMinecraft = Minecraft::GetInstance(); #ifdef _XBOX if( pMinecraft->localgameModes[m_iPad] != NULL ) { TutorialMode *gameMode = (TutorialMode *)pMinecraft->localgameModes[m_iPad]; if(gameMode != NULL) gameMode->getTutorial()->changeTutorialState(m_previousTutorialState); } #endif if(Minecraft::GetInstance()->localplayers[m_iPad] != NULL) Minecraft::GetInstance()->localplayers[m_iPad]->closeContainer(); return S_OK; } CXuiControl* CXuiSceneHorseInventory::GetSectionControl( ESceneSection eSection ) { switch( eSection ) { case eSectionHorseChest: return (CXuiControl *)m_chestControl; break; case eSectionHorseSaddle: return (CXuiControl *)m_saddleControl; break; case eSectionHorseArmor: return (CXuiControl *)m_armorControl; break; case eSectionHorseInventory: return (CXuiControl *)m_inventoryControl; break; case eSectionHorseUsing: return (CXuiControl *)m_useRowControl; break; default: assert( false ); break; } return NULL; } CXuiCtrlSlotList* CXuiSceneHorseInventory::GetSectionSlotList( ESceneSection eSection ) { switch( eSection ) { case eSectionHorseChest: return m_chestControl; break; case eSectionHorseSaddle: return m_saddleControl; break; case eSectionHorseArmor: return m_armorControl; break; case eSectionHorseInventory: return m_inventoryControl; break; case eSectionHorseUsing: return m_useRowControl; break; default: assert( false ); break; } return NULL; } void CXuiSceneHorseInventory::InitDataAssociations(int iPad, AbstractContainerMenu *menu, int startIndex) { m_saddleControl->SetData( iPad, menu, 1, 1, EntityHorse::INV_SLOT_SADDLE ); m_armorControl->SetData( iPad, menu, 1, 1, EntityHorse::INV_SLOT_ARMOR ); int chestCount = 0; if(m_horse != NULL && m_horse->isChestedHorse()) { chestCount = EntityHorse::INV_DONKEY_CHEST_COUNT; } m_chestControl->SetData( iPad, menu, chestCount / 9, 9, EntityHorse::INV_BASE_COUNT ); int invStart = EntityHorse::INV_BASE_COUNT + chestCount; int invRows = 3; m_inventoryControl->SetData( iPad, menu, invRows, 9, invStart ); int useRowStart = invStart + (invRows * 9); m_useRowControl->SetData( iPad, menu, 1, 9, useRowStart ); CXuiSceneAbstractContainer::InitDataAssociations(iPad, menu, EntityHorse::INV_BASE_COUNT + chestCount); }