#include "stdafx.h" #include "..\..\..\Minecraft.World\Container.h" #include "..\..\..\Minecraft.World\FireworksMenu.h" #include "..\..\MultiplayerLocalPlayer.h" #include "..\..\LocalPlayer.h" #include "..\..\Minecraft.h" #include "XUI_Ctrl_SlotList.h" #include "XUI_Scene_Fireworks.h" #include "XUI_Ctrl_SlotItemListItem.h" #include "XUI_Ctrl_SlotItem.h" #include "..\..\Common\Tutorial\Tutorial.h" #include "..\..\Common\Tutorial\TutorialMode.h" #include "..\..\Common\Tutorial\TutorialEnum.h" HRESULT CXuiSceneFireworks::OnInit( XUIMessageInit* pInitData, BOOL& bHandled ) { D3DXVECTOR3 vec; MapChildControls(); Minecraft *pMinecraft = Minecraft::GetInstance(); FireworksScreenInput* initData = (FireworksScreenInput*)pInitData->pvInitData; FireworksMenu* menu = new FireworksMenu( initData->player->inventory, initData->player->level, initData->x, initData->y, initData->z ); m_iPad=initData->iPad; m_bSplitscreen=initData->bSplitscreen; #ifdef _XBOX if( pMinecraft->localgameModes[initData->iPad] != NULL ) { TutorialMode *gameMode = (TutorialMode *)pMinecraft->localgameModes[initData->iPad]; m_previousTutorialState = gameMode->getTutorial()->getCurrentState(); gameMode->getTutorial()->changeTutorialState(e_Tutorial_State_Container_Menu, this); } #endif if(m_bSplitscreen) { app.AdjustSplitscreenScene(m_hObj,&m_OriginalPosition,m_iPad); } InitDataAssociations(initData->iPad, menu); CXuiSceneAbstractContainer::Initialize( initData->iPad, menu, true, FireworksMenu::INV_SLOT_START, (ESceneSection)0, eSectionFireworksMax ); m_bIgnoreKeyPresses = false; delete initData; return S_OK; } HRESULT CXuiSceneFireworks::OnDestroy() { Minecraft *pMinecraft = Minecraft::GetInstance(); #ifdef _XBOX if( pMinecraft->localgameModes[m_iPad] != NULL ) { TutorialMode *gameMode = (TutorialMode *)pMinecraft->localgameModes[m_iPad]; if(gameMode != NULL) gameMode->getTutorial()->changeTutorialState(m_previousTutorialState); } #endif if(Minecraft::GetInstance()->localplayers[m_iPad] != NULL) Minecraft::GetInstance()->localplayers[m_iPad]->closeContainer(); return S_OK; } CXuiControl* CXuiSceneFireworks::GetSectionControl( ESceneSection eSection ) { switch( eSection ) { case eSectionFireworksResult: return (CXuiControl *)m_resultControl; break; case eSectionFireworksIngredients: return (CXuiControl *)m_ingredientsControl; break; case eSectionFireworksInventory: return (CXuiControl *)m_inventoryControl; break; case eSectionFireworksUsing: return (CXuiControl *)m_useRowControl; break; default: assert( false ); break; } return NULL; } CXuiCtrlSlotList* CXuiSceneFireworks::GetSectionSlotList( ESceneSection eSection ) { switch( eSection ) { case eSectionFireworksResult: return m_resultControl; break; case eSectionFireworksIngredients: return m_ingredientsControl; break; case eSectionFireworksInventory: return m_inventoryControl; break; case eSectionFireworksUsing: return m_useRowControl; break; default: assert( false ); break; } return NULL; } void CXuiSceneFireworks::InitDataAssociations(int iPad, AbstractContainerMenu *menu, int startIndex) { m_resultControl->SetData( iPad, menu, 1, 1, FireworksMenu::RESULT_SLOT ); m_ingredientsControl->SetData( iPad, menu, 3, 3, FireworksMenu::CRAFT_SLOT_START ); int invRows = (FireworksMenu::INV_SLOT_END - FireworksMenu::INV_SLOT_START) / 9; m_inventoryControl->SetData( iPad, menu, invRows, 9, FireworksMenu::INV_SLOT_START ); m_useRowControl->SetData( iPad, menu, 1, 9, FireworksMenu::USE_ROW_SLOT_START ); CXuiSceneAbstractContainer::InitDataAssociations(iPad, menu, FireworksMenu::INV_SLOT_START); }