#include "stdafx.h" #include "WinsockNetLayer.h" #include "..\..\Common\Network\PlatformNetworkManagerStub.h" #include "..\..\..\Minecraft.World\Socket.h" #if defined _WINDOWS64 SOCKET WinsockNetLayer::s_listenSocket = INVALID_SOCKET; SOCKET WinsockNetLayer::s_hostConnectionSocket = INVALID_SOCKET; SOCKET WinsockNetLayer::s_advertiseSock = INVALID_SOCKET; SOCKET WinsockNetLayer::s_discoverySock = INVALID_SOCKET; #elif defined __PS3__ SOCKET WinsockNetLayer::s_listenSocket = -1; SOCKET WinsockNetLayer::s_hostConnectionSocket = -1; SOCKET WinsockNetLayer::s_advertiseSock = -1; SOCKET WinsockNetLayer::s_discoverySock = -1; int closesocket(int s) { return socketclose(s); }; void WSACleanup() {}; #endif C4JThread* WinsockNetLayer::s_acceptThread = NULL; C4JThread* WinsockNetLayer::s_clientRecvThread = NULL; bool WinsockNetLayer::s_isHost = false; bool WinsockNetLayer::s_connected = false; bool WinsockNetLayer::s_active = false; bool WinsockNetLayer::s_initialized = false; BYTE WinsockNetLayer::s_localSmallId = 0; BYTE WinsockNetLayer::s_hostSmallId = 0; BYTE WinsockNetLayer::s_nextSmallId = 1; CRITICAL_SECTION WinsockNetLayer::s_sendLock; CRITICAL_SECTION WinsockNetLayer::s_connectionsLock; std::vector WinsockNetLayer::s_connections; C4JThread* WinsockNetLayer::s_advertiseThread = NULL; volatile bool WinsockNetLayer::s_advertising = false; Win64LANBroadcast WinsockNetLayer::s_advertiseData = {}; CRITICAL_SECTION WinsockNetLayer::s_advertiseLock; int WinsockNetLayer::s_hostGamePort = WIN64_NET_DEFAULT_PORT; C4JThread* WinsockNetLayer::s_discoveryThread = NULL; volatile bool WinsockNetLayer::s_discovering = false; CRITICAL_SECTION WinsockNetLayer::s_discoveryLock; std::vector WinsockNetLayer::s_discoveredSessions; CRITICAL_SECTION WinsockNetLayer::s_disconnectLock; std::vector WinsockNetLayer::s_disconnectedSmallIds; CRITICAL_SECTION WinsockNetLayer::s_freeSmallIdLock; std::vector WinsockNetLayer::s_freeSmallIds; bool g_Win64MultiplayerHost = false; bool g_Win64MultiplayerJoin = true; int g_Win64MultiplayerPort = WIN64_NET_DEFAULT_PORT; char g_Win64MultiplayerIP[256] = "127.0.0.1"; bool WinsockNetLayer::Initialize() { if (s_initialized) return true; #if defined _WINDOWS64 WSADATA wsaData; int result = WSAStartup(MAKEWORD(2, 2), &wsaData); if (result != 0) { app.DebugPrintf("WSAStartup failed: %d\n", result); return false; } #elif defined __PS3__ int result = sys_net_initialize_network(); if (result != 0) { app.DebugPrintf("sys_net_initialize_network failed: %d\n", result); return false; } result = cellNetCtlInit(); if (result < 0) { app.DebugPrintf("cellNetCtlInit failed: %d\n", result); sys_net_finalize_network(); return false; } #endif InitializeCriticalSection(&s_sendLock); InitializeCriticalSection(&s_connectionsLock); InitializeCriticalSection(&s_advertiseLock); InitializeCriticalSection(&s_discoveryLock); InitializeCriticalSection(&s_disconnectLock); InitializeCriticalSection(&s_freeSmallIdLock); s_initialized = true; StartDiscovery(); return true; } void WinsockNetLayer::Shutdown() { StopAdvertising(); StopDiscovery(); s_active = false; s_connected = false; #if defined _WINDOWS64 if (s_listenSocket != INVALID_SOCKET) { closesocket(s_listenSocket); s_listenSocket = INVALID_SOCKET; } if (s_hostConnectionSocket != INVALID_SOCKET) { closesocket(s_hostConnectionSocket); s_hostConnectionSocket = INVALID_SOCKET; } #elif defined __PS3__ if (s_listenSocket >= 0) { socketclose(s_listenSocket); s_listenSocket = -1; } if (s_hostConnectionSocket >= 0) { socketclose(s_hostConnectionSocket); s_hostConnectionSocket = -1; } #endif EnterCriticalSection(&s_connectionsLock); for (size_t i = 0; i < s_connections.size(); i++) { s_connections[i].active = false; #if defined _WINDOWS64 if (s_connections[i].tcpSocket != INVALID_SOCKET) #elif defined __PS3__ if (s_connections[i].tcpSocket >= 0) #endif { closesocket(s_connections[i].tcpSocket); } } s_connections.clear(); LeaveCriticalSection(&s_connectionsLock); if (s_acceptThread != NULL) { s_acceptThread->WaitForCompletion(2000); delete s_acceptThread; s_acceptThread = NULL; } if (s_clientRecvThread != NULL) { s_clientRecvThread->WaitForCompletion(2000); delete s_clientRecvThread; s_clientRecvThread = NULL; } if (s_initialized) { DeleteCriticalSection(&s_sendLock); DeleteCriticalSection(&s_connectionsLock); DeleteCriticalSection(&s_advertiseLock); DeleteCriticalSection(&s_discoveryLock); DeleteCriticalSection(&s_disconnectLock); s_disconnectedSmallIds.clear(); DeleteCriticalSection(&s_freeSmallIdLock); s_freeSmallIds.clear(); WSACleanup(); s_initialized = false; } } bool WinsockNetLayer::HostGame(int port) { if (!s_initialized && !Initialize()) return false; s_isHost = true; s_localSmallId = 0; s_hostSmallId = 0; s_nextSmallId = 1; s_hostGamePort = port; EnterCriticalSection(&s_freeSmallIdLock); s_freeSmallIds.clear(); LeaveCriticalSection(&s_freeSmallIdLock); int iResult; #if defined _WINDOWS64 struct addrinfo hints = {}; struct addrinfo *result = NULL; hints.ai_family = AF_INET; hints.ai_socktype = SOCK_STREAM; hints.ai_protocol = IPPROTO_TCP; hints.ai_flags = AI_PASSIVE; char portStr[16]; sprintf_s(portStr, "%d", port); iResult = getaddrinfo(NULL, portStr, &hints, &result); if (iResult != 0) { app.DebugPrintf("getaddrinfo failed: %d\n", iResult); return false; } s_listenSocket = socket(result->ai_family, result->ai_socktype, result->ai_protocol); if (s_listenSocket == INVALID_SOCKET) { app.DebugPrintf("socket() failed: %d\n", WSAGetLastError()); freeaddrinfo(result); return false; } #elif defined __PS3__ struct sockaddr_in addr = {}; addr.sin_family = AF_INET; addr.sin_addr.s_addr = htonl(INADDR_ANY); addr.sin_port = htons((uint16_t)port); s_listenSocket = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP); if (s_listenSocket < 0) { app.DebugPrintf("socket() failed: %d\n", s_listenSocket); return false; } #endif int opt = 1; setsockopt(s_listenSocket, SOL_SOCKET, SO_REUSEADDR, (const char *)&opt, sizeof(opt)); #if defined _WINDOWS64 iResult = ::bind(s_listenSocket, result->ai_addr, (int)result->ai_addrlen); freeaddrinfo(result); if (iResult == SOCKET_ERROR) { app.DebugPrintf("bind() failed: %d\n", WSAGetLastError()); closesocket(s_listenSocket); s_listenSocket = INVALID_SOCKET; return false; } iResult = listen(s_listenSocket, SOMAXCONN); if (iResult == SOCKET_ERROR) { app.DebugPrintf("listen() failed: %d\n", WSAGetLastError()); closesocket(s_listenSocket); s_listenSocket = INVALID_SOCKET; return false; } #elif defined __PS3__ iResult = ::bind(s_listenSocket, (struct sockaddr*)&addr, sizeof(addr)); if (iResult < 0) { app.DebugPrintf("bind() failed: %d\n", iResult); closesocket(s_listenSocket); s_listenSocket = -1; return false; } iResult = listen(s_listenSocket, 5); if (iResult < 0) { app.DebugPrintf("listen() failed: %d\n", iResult); closesocket(s_listenSocket); s_listenSocket = -1; return false; } #endif s_active = true; s_connected = true; s_acceptThread = new C4JThread(AcceptThreadProc, NULL, "AcceptThreadProc"); s_acceptThread->Run(); app.DebugPrintf("LAN: Hosting on port %d\n", port); return true; } bool WinsockNetLayer::JoinGame(const char *ip, int port) { if (!s_initialized && !Initialize()) return false; s_isHost = false; s_hostSmallId = 0; #if defined _WINDOWS64 struct addrinfo hints = {}; struct addrinfo *result = NULL; hints.ai_family = AF_INET; hints.ai_socktype = SOCK_STREAM; hints.ai_protocol = IPPROTO_TCP; char portStr[16]; sprintf_s(portStr, "%d", port); int iResult = getaddrinfo(ip, portStr, &hints, &result); if (iResult != 0) { app.DebugPrintf("getaddrinfo failed for %s:%d - %d\n", ip, port, iResult); return false; } s_hostConnectionSocket = socket(result->ai_family, result->ai_socktype, result->ai_protocol); if (s_hostConnectionSocket == INVALID_SOCKET) { app.DebugPrintf("socket() failed: %d\n", WSAGetLastError()); freeaddrinfo(result); return false; } int noDelay = 1; setsockopt(s_hostConnectionSocket, IPPROTO_TCP, TCP_NODELAY, (const char *)&noDelay, sizeof(noDelay)); iResult = connect(s_hostConnectionSocket, result->ai_addr, (int)result->ai_addrlen); freeaddrinfo(result); if (iResult == SOCKET_ERROR) { app.DebugPrintf("connect() to %s:%d failed: %d\n", ip, port, WSAGetLastError()); closesocket(s_hostConnectionSocket); s_hostConnectionSocket = INVALID_SOCKET; return false; } #elif defined __PS3__ struct sockaddr_in addr = {}; addr.sin_family = AF_INET; addr.sin_port = htons((uint16_t)port); addr.sin_addr.s_addr = inet_addr(ip); if (addr.sin_addr.s_addr == INADDR_NONE) { app.DebugPrintf("inet_addr failed for %s:%d\n", ip, port); return false; } int iResult = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP); s_hostConnectionSocket = iResult; if (s_hostConnectionSocket < 0) { app.DebugPrintf("socket() failed: %d\n", s_hostConnectionSocket); return false; } int noDelay = 1; setsockopt(s_hostConnectionSocket, IPPROTO_TCP, TCP_NODELAY, (const char *)&noDelay, sizeof(noDelay)); iResult = connect(s_hostConnectionSocket, (struct sockaddr*)&addr, sizeof(addr)); if (iResult < 0) { app.DebugPrintf("connect() to %s:%d failed: %d\n", ip, port, s_hostConnectionSocket); socketclose(s_hostConnectionSocket); s_hostConnectionSocket = -1; return false; } #endif BYTE assignBuf[1]; int bytesRecv = recv(s_hostConnectionSocket, (char *)assignBuf, 1, 0); if (bytesRecv != 1) { app.DebugPrintf("Failed to receive small ID assignment from host\n"); closesocket(s_hostConnectionSocket); s_hostConnectionSocket = INVALID_SOCKET; return false; } s_localSmallId = assignBuf[0]; app.DebugPrintf("Win64 LAN: Connected to %s:%d, assigned smallId=%d\n", ip, port, s_localSmallId); s_active = true; s_connected = true; s_clientRecvThread = new C4JThread(ClientRecvThreadProc, NULL, "ClientRecvThreadProc"); s_clientRecvThread->Run(); return true; } bool WinsockNetLayer::SendOnSocket(SOCKET sock, const void *data, int dataSize) { #if defined _WINDOWS64 if (sock == INVALID_SOCKET || dataSize <= 0) return false; #elif defined __PS3__ if (sock < 0 || dataSize <= 0) return false; #endif EnterCriticalSection(&s_sendLock); BYTE header[4]; header[0] = (BYTE)((dataSize >> 24) & 0xFF); header[1] = (BYTE)((dataSize >> 16) & 0xFF); header[2] = (BYTE)((dataSize >> 8) & 0xFF); header[3] = (BYTE)(dataSize & 0xFF); int totalSent = 0; int toSend = 4; while (totalSent < toSend) { int sent = send(sock, (const char *)header + totalSent, toSend - totalSent, 0); #if defined _WINDOWS64 if (sent == SOCKET_ERROR || sent == 0) #elif defined __PS3__ if (sent < 0 || sent == 0) #endif { LeaveCriticalSection(&s_sendLock); return false; } totalSent += sent; } totalSent = 0; while (totalSent < dataSize) { int sent = send(sock, (const char *)data + totalSent, dataSize - totalSent, 0); #if defined _WINDOWS64 if (sent == SOCKET_ERROR || sent == 0) #elif defined __PS3__ if (sent < 0 || sent == 0) #endif { LeaveCriticalSection(&s_sendLock); return false; } totalSent += sent; } LeaveCriticalSection(&s_sendLock); return true; } bool WinsockNetLayer::SendToSmallId(BYTE targetSmallId, const void *data, int dataSize) { if (!s_active) return false; if (s_isHost) { SOCKET sock = GetSocketForSmallId(targetSmallId); #if defined _WINDOWS64 if (sock == INVALID_SOCKET) return false; #elif defined __PS3__ if (sock < 0) return false; #endif return SendOnSocket(sock, data, dataSize); } else { return SendOnSocket(s_hostConnectionSocket, data, dataSize); } } SOCKET WinsockNetLayer::GetSocketForSmallId(BYTE smallId) { EnterCriticalSection(&s_connectionsLock); for (size_t i = 0; i < s_connections.size(); i++) { if (s_connections[i].smallId == smallId && s_connections[i].active) { SOCKET sock = s_connections[i].tcpSocket; LeaveCriticalSection(&s_connectionsLock); return sock; } } LeaveCriticalSection(&s_connectionsLock); #if defined _WINDOWS64 return INVALID_SOCKET; #elif defined __PS3__ return -1; #endif } static bool RecvExact(SOCKET sock, BYTE *buf, int len) { int totalRecv = 0; while (totalRecv < len) { int r = recv(sock, (char *)buf + totalRecv, len - totalRecv, 0); if (r <= 0) return false; totalRecv += r; } return true; } void WinsockNetLayer::HandleDataReceived(BYTE fromSmallId, BYTE toSmallId, unsigned char *data, unsigned int dataSize) { INetworkPlayer *pPlayerFrom = g_NetworkManager.GetPlayerBySmallId(fromSmallId); INetworkPlayer *pPlayerTo = g_NetworkManager.GetPlayerBySmallId(toSmallId); if (pPlayerFrom == NULL || pPlayerTo == NULL) return; if (s_isHost) { ::Socket *pSocket = pPlayerFrom->GetSocket(); if (pSocket != NULL) pSocket->pushDataToQueue(data, dataSize, false); } else { ::Socket *pSocket = pPlayerTo->GetSocket(); if (pSocket != NULL) pSocket->pushDataToQueue(data, dataSize, true); } } int WinsockNetLayer::AcceptThreadProc(LPVOID param) { while (s_active) { SOCKET clientSocket = accept(s_listenSocket, NULL, NULL); #if defined _WINDOWS64 if (clientSocket == INVALID_SOCKET) { if (s_active) app.DebugPrintf("accept() failed: %d\n", WSAGetLastError()); break; } #elif __PS3__ if (clientSocket < 0) { if (s_active) app.DebugPrintf("accept() failed: %d\n", clientSocket); break; } #endif int noDelay = 1; setsockopt(clientSocket, IPPROTO_TCP, TCP_NODELAY, (const char *)&noDelay, sizeof(noDelay)); extern QNET_STATE _iQNetStubState; if (_iQNetStubState != QNET_STATE_GAME_PLAY) { app.DebugPrintf("Win64 LAN: Rejecting connection, game not ready\n"); closesocket(clientSocket); continue; } BYTE assignedSmallId; EnterCriticalSection(&s_freeSmallIdLock); if (!s_freeSmallIds.empty()) { assignedSmallId = s_freeSmallIds.back(); s_freeSmallIds.pop_back(); } else if (s_nextSmallId < MINECRAFT_NET_MAX_PLAYERS) { assignedSmallId = s_nextSmallId++; } else { LeaveCriticalSection(&s_freeSmallIdLock); app.DebugPrintf("Win64 LAN: Server full, rejecting connection\n"); closesocket(clientSocket); continue; } LeaveCriticalSection(&s_freeSmallIdLock); BYTE assignBuf[1] = { assignedSmallId }; int sent = send(clientSocket, (const char *)assignBuf, 1, 0); if (sent != 1) { app.DebugPrintf("Failed to send small ID to client\n"); closesocket(clientSocket); continue; } Win64RemoteConnection conn; conn.tcpSocket = clientSocket; conn.smallId = assignedSmallId; conn.active = true; conn.recvThread = NULL; EnterCriticalSection(&s_connectionsLock); s_connections.push_back(conn); int connIdx = (int)s_connections.size() - 1; LeaveCriticalSection(&s_connectionsLock); app.DebugPrintf("Win64 LAN: Client connected, assigned smallId=%d\n", assignedSmallId); IQNetPlayer *qnetPlayer = &IQNet::m_player[assignedSmallId]; extern void Win64_SetupRemoteQNetPlayer(IQNetPlayer *player, BYTE smallId, bool isHost, bool isLocal); Win64_SetupRemoteQNetPlayer(qnetPlayer, assignedSmallId, false, false); extern CPlatformNetworkManagerStub *g_pPlatformNetworkManager; g_pPlatformNetworkManager->NotifyPlayerJoined(qnetPlayer); DWORD *threadParam = new DWORD; *threadParam = connIdx; C4JThread* hThread = new C4JThread(RecvThreadProc, threadParam, "RecvThreadProc"); hThread->Run(); EnterCriticalSection(&s_connectionsLock); if (connIdx < (int)s_connections.size()) s_connections[connIdx].recvThread = hThread; LeaveCriticalSection(&s_connectionsLock); } return 0; } int WinsockNetLayer::RecvThreadProc(LPVOID param) { DWORD connIdx = *(DWORD *)param; delete (DWORD *)param; EnterCriticalSection(&s_connectionsLock); if (connIdx >= (DWORD)s_connections.size()) { LeaveCriticalSection(&s_connectionsLock); return 0; } SOCKET sock = s_connections[connIdx].tcpSocket; BYTE clientSmallId = s_connections[connIdx].smallId; LeaveCriticalSection(&s_connectionsLock); BYTE *recvBuf = new BYTE[WIN64_NET_RECV_BUFFER_SIZE]; while (s_active) { BYTE header[4]; if (!RecvExact(sock, header, 4)) { app.DebugPrintf("Win64 LAN: Client smallId=%d disconnected (header)\n", clientSmallId); break; } int packetSize = (header[0] << 24) | (header[1] << 16) | (header[2] << 8) | header[3]; if (packetSize <= 0 || packetSize > WIN64_NET_RECV_BUFFER_SIZE) { app.DebugPrintf("Win64 LAN: Invalid packet size %d from client smallId=%d\n", packetSize, clientSmallId); break; } if (!RecvExact(sock, recvBuf, packetSize)) { app.DebugPrintf("Win64 LAN: Client smallId=%d disconnected (body)\n", clientSmallId); break; } HandleDataReceived(clientSmallId, s_hostSmallId, recvBuf, packetSize); } delete[] recvBuf; EnterCriticalSection(&s_connectionsLock); for (size_t i = 0; i < s_connections.size(); i++) { if (s_connections[i].smallId == clientSmallId) { s_connections[i].active = false; closesocket(s_connections[i].tcpSocket); s_connections[i].tcpSocket = INVALID_SOCKET; break; } } LeaveCriticalSection(&s_connectionsLock); EnterCriticalSection(&s_disconnectLock); s_disconnectedSmallIds.push_back(clientSmallId); LeaveCriticalSection(&s_disconnectLock); return 0; } bool WinsockNetLayer::PopDisconnectedSmallId(BYTE *outSmallId) { bool found = false; EnterCriticalSection(&s_disconnectLock); if (!s_disconnectedSmallIds.empty()) { *outSmallId = s_disconnectedSmallIds.back(); s_disconnectedSmallIds.pop_back(); found = true; } LeaveCriticalSection(&s_disconnectLock); return found; } void WinsockNetLayer::PushFreeSmallId(BYTE smallId) { EnterCriticalSection(&s_freeSmallIdLock); s_freeSmallIds.push_back(smallId); LeaveCriticalSection(&s_freeSmallIdLock); } int WinsockNetLayer::ClientRecvThreadProc(LPVOID param) { BYTE *recvBuf = new BYTE[WIN64_NET_RECV_BUFFER_SIZE]; #if defined _WINDOWS64 while (s_active && s_hostConnectionSocket != INVALID_SOCKET) #elif defined __PS3__ while (s_active && s_hostConnectionSocket >= 0) #endif { BYTE header[4]; if (!RecvExact(s_hostConnectionSocket, header, 4)) { app.DebugPrintf("Win64 LAN: Disconnected from host (header)\n"); break; } int packetSize = (header[0] << 24) | (header[1] << 16) | (header[2] << 8) | header[3]; if (packetSize <= 0 || packetSize > WIN64_NET_RECV_BUFFER_SIZE) { app.DebugPrintf("Win64 LAN: Invalid packet size %d from host\n", packetSize); break; } if (!RecvExact(s_hostConnectionSocket, recvBuf, packetSize)) { app.DebugPrintf("Win64 LAN: Disconnected from host (body)\n"); break; } HandleDataReceived(s_hostSmallId, s_localSmallId, recvBuf, packetSize); } delete[] recvBuf; s_connected = false; return 0; } bool WinsockNetLayer::StartAdvertising(int gamePort, const wchar_t *hostName, unsigned int gameSettings, unsigned int texPackId, unsigned char subTexId, unsigned short netVer) { if (s_advertising) return true; if (!s_initialized) return false; EnterCriticalSection(&s_advertiseLock); memset(&s_advertiseData, 0, sizeof(s_advertiseData)); s_advertiseData.magic = WIN64_LAN_BROADCAST_MAGIC; s_advertiseData.netVersion = netVer; s_advertiseData.gamePort = (WORD)gamePort; size_t converted = wcstombs(s_advertiseData.hostName, hostName, 32); s_advertiseData.playerCount = 1; s_advertiseData.maxPlayers = MINECRAFT_NET_MAX_PLAYERS; s_advertiseData.gameHostSettings = gameSettings; s_advertiseData.texturePackParentId = texPackId; s_advertiseData.subTexturePackId = subTexId; s_advertiseData.isJoinable = 0; s_hostGamePort = gamePort; LeaveCriticalSection(&s_advertiseLock); s_advertiseSock = socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP); #if defined _WINDOWS64 if (s_advertiseSock == INVALID_SOCKET) { app.DebugPrintf("Win64 LAN: Failed to create advertise socket: %d\n", WSAGetLastError()); return false; } #elif defined __PS3__ if (s_advertiseSock < 0) { app.DebugPrintf("PS3 LAN: Failed to create advertise socket: %d\n", s_advertiseSock); return false; } #endif BOOL broadcast = TRUE; setsockopt(s_advertiseSock, SOL_SOCKET, SO_BROADCAST, (const char *)&broadcast, sizeof(broadcast)); s_advertising = true; s_advertiseThread = new C4JThread(AdvertiseThreadProc, NULL, "AdvertiseThreadProc"); s_advertiseThread->Run(); app.DebugPrintf("Win64 LAN: Started advertising on UDP port %d\n", WIN64_LAN_DISCOVERY_PORT); return true; } void WinsockNetLayer::StopAdvertising() { s_advertising = false; #if defined _WINDOWS64 if (s_advertiseSock != INVALID_SOCKET) { closesocket(s_advertiseSock); s_advertiseSock = INVALID_SOCKET; } #elif defined __PS3__ if (s_advertiseSock >= 0) { closesocket(s_advertiseSock); s_advertiseSock = -1; } #endif if (s_advertiseThread != NULL) { s_advertiseThread->WaitForCompletion(2000); delete s_advertiseThread; s_advertiseThread = NULL; } } void WinsockNetLayer::UpdateAdvertisePlayerCount(BYTE count) { EnterCriticalSection(&s_advertiseLock); s_advertiseData.playerCount = count; LeaveCriticalSection(&s_advertiseLock); } void WinsockNetLayer::UpdateAdvertiseJoinable(bool joinable) { EnterCriticalSection(&s_advertiseLock); s_advertiseData.isJoinable = joinable ? 1 : 0; LeaveCriticalSection(&s_advertiseLock); } int WinsockNetLayer::AdvertiseThreadProc(LPVOID param) { struct sockaddr_in broadcastAddr; memset(&broadcastAddr, 0, sizeof(broadcastAddr)); broadcastAddr.sin_family = AF_INET; broadcastAddr.sin_port = htons(WIN64_LAN_DISCOVERY_PORT); broadcastAddr.sin_addr.s_addr = INADDR_BROADCAST; while (s_advertising) { EnterCriticalSection(&s_advertiseLock); Win64LANBroadcast data = s_advertiseData; LeaveCriticalSection(&s_advertiseLock); data.magic = htonl(data.magic); data.netVersion = htons(data.netVersion); data.gamePort = htons(data.gamePort); data.gameHostSettings = htonl(data.gameHostSettings); data.texturePackParentId = htonl(data.texturePackParentId); int sent = sendto(s_advertiseSock, (const char *)&data, sizeof(data), 0, (struct sockaddr *)&broadcastAddr, sizeof(broadcastAddr)); #if defined _WINDOWS64 if (sent == SOCKET_ERROR && s_advertising) { app.DebugPrintf("Win64 LAN: Broadcast sendto failed: %d\n", WSAGetLastError()); } #elif defined __PS3__ if (sent < 0 && s_advertising) { app.DebugPrintf("PS3 LAN: Broadcast sendto failed: %d\n", sent); } #endif C4JThread::Sleep(1000); } return 0; } bool WinsockNetLayer::StartDiscovery() { if (s_discovering) return true; if (!s_initialized) return false; s_discoverySock = socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP); #if defined _WINDOWS64 if (s_discoverySock == INVALID_SOCKET) { app.DebugPrintf("Win64 LAN: Failed to create discovery socket: %d\n", WSAGetLastError()); return false; } #elif defined __PS3__ app.DebugPrintf("Discovery socket: %d\n", s_discoverySock); if (s_discoverySock < 0) { app.DebugPrintf("PS3 LAN: Failed to create discovery socket: %d\n", s_discoverySock); cellNetCtlTerm(); sys_net_finalize_network(); return false; } #endif BOOL reuseAddr = TRUE; setsockopt(s_discoverySock, SOL_SOCKET, SO_REUSEADDR, (const char *)&reuseAddr, sizeof(reuseAddr)); struct sockaddr_in bindAddr; memset(&bindAddr, 0, sizeof(bindAddr)); bindAddr.sin_family = AF_INET; bindAddr.sin_port = htons(WIN64_LAN_DISCOVERY_PORT); bindAddr.sin_addr.s_addr = INADDR_ANY; #if defined _WINDOWS64 if (::bind(s_discoverySock, (struct sockaddr *)&bindAddr, sizeof(bindAddr)) == SOCKET_ERROR) { app.DebugPrintf("Win64 LAN: Discovery bind failed: %d\n", WSAGetLastError()); closesocket(s_discoverySock); s_discoverySock = INVALID_SOCKET; return false; } #elif defined __PS3__ if (::bind(s_discoverySock, (struct sockaddr *)&bindAddr, sizeof(bindAddr)) < 0) { app.DebugPrintf("PS3 LAN: Discovery bind failed: %d\n", sys_net_errno); socketclose(s_discoverySock); s_discoverySock = -1; return false; } #endif DWORD timeout = 500; setsockopt(s_discoverySock, SOL_SOCKET, SO_RCVTIMEO, (const char *)&timeout, sizeof(timeout)); s_discovering = true; s_discoveryThread = new C4JThread(DiscoveryThreadProc, NULL, "DiscoveryThreadProc"); s_discoveryThread->Run(); app.DebugPrintf("LAN: Listening for LAN games on UDP port %d\n", WIN64_LAN_DISCOVERY_PORT); return true; } void WinsockNetLayer::StopDiscovery() { s_discovering = false; #if defined _WINDOWS64 if (s_discoverySock != INVALID_SOCKET) { closesocket(s_discoverySock); s_discoverySock = INVALID_SOCKET; } #elif defined __PS3__ if (s_discoverySock >= 0) { socketclose(s_discoverySock); s_discoverySock = -1; } #endif if (s_discoveryThread != NULL) { s_discoveryThread->WaitForCompletion(2000); delete s_discoveryThread; s_discoveryThread = NULL; } EnterCriticalSection(&s_discoveryLock); s_discoveredSessions.clear(); LeaveCriticalSection(&s_discoveryLock); } std::vector WinsockNetLayer::GetDiscoveredSessions() { std::vector result; EnterCriticalSection(&s_discoveryLock); result = s_discoveredSessions; LeaveCriticalSection(&s_discoveryLock); return result; } int WinsockNetLayer::DiscoveryThreadProc(LPVOID param) { app.DebugPrintf("Discovery thread started\n"); char recvBuf[512]; while (s_discovering) { struct sockaddr_in senderAddr; #if defined _WINDOWS64 int senderLen = sizeof(senderAddr); #elif defined __PS3__ socklen_t senderLen = sizeof(senderAddr); #endif int recvLen = recvfrom(s_discoverySock, recvBuf, sizeof(recvBuf), 0, (struct sockaddr *)&senderAddr, &senderLen); #ifdef _WINDOWS64 if (recvLen == SOCKET_ERROR) { continue; } #elif defined __PS3__ if (recvLen < 0) { continue; } #endif if (recvLen < (int)sizeof(Win64LANBroadcast)) continue; Win64LANBroadcast *broadcast = (Win64LANBroadcast *)recvBuf; broadcast->magic = ntohl(broadcast->magic); broadcast->netVersion = ntohs(broadcast->netVersion); broadcast->gamePort = ntohs(broadcast->gamePort); broadcast->gameHostSettings = ntohl(broadcast->gameHostSettings); broadcast->texturePackParentId = ntohl(broadcast->texturePackParentId); if (broadcast->magic != WIN64_LAN_BROADCAST_MAGIC) continue; char senderIP[64]; inet_ntop(AF_INET, &senderAddr.sin_addr, senderIP, sizeof(senderIP)); DWORD now = GetTickCount(); EnterCriticalSection(&s_discoveryLock); bool found = false; for (size_t i = 0; i < s_discoveredSessions.size(); i++) { if (strcmp(s_discoveredSessions[i].hostIP, senderIP) == 0 && s_discoveredSessions[i].hostPort == (int)broadcast->gamePort) { s_discoveredSessions[i].netVersion = broadcast->netVersion; size_t converted = mbstowcs(s_discoveredSessions[i].hostName, broadcast->hostName, 31); if (converted != (size_t)-1) s_discoveredSessions[i].hostName[converted] = L'\0'; else s_discoveredSessions[i].hostName[0] = L'\0'; s_discoveredSessions[i].hostName[31] = L'\0'; s_discoveredSessions[i].playerCount = broadcast->playerCount; s_discoveredSessions[i].maxPlayers = broadcast->maxPlayers; s_discoveredSessions[i].gameHostSettings = broadcast->gameHostSettings; s_discoveredSessions[i].texturePackParentId = broadcast->texturePackParentId; s_discoveredSessions[i].subTexturePackId = broadcast->subTexturePackId; s_discoveredSessions[i].isJoinable = (broadcast->isJoinable != 0); s_discoveredSessions[i].lastSeenTick = now; found = true; break; } } if (!found) { Win64LANSession session; memset(&session, 0, sizeof(session)); strncpy(session.hostIP, senderIP, sizeof(session.hostIP) - 1); session.hostIP[sizeof(session.hostIP) - 1] = '\0'; session.hostPort = (int)broadcast->gamePort; session.netVersion = broadcast->netVersion; size_t converted = mbstowcs(session.hostName, broadcast->hostName, 31); if (converted != (size_t)-1) session.hostName[converted] = L'\0'; else session.hostName[0] = L'\0'; session.playerCount = broadcast->playerCount; session.maxPlayers = broadcast->maxPlayers; session.gameHostSettings = broadcast->gameHostSettings; session.texturePackParentId = broadcast->texturePackParentId; session.subTexturePackId = broadcast->subTexturePackId; session.isJoinable = (broadcast->isJoinable != 0); session.lastSeenTick = now; s_discoveredSessions.push_back(session); app.DebugPrintf("LAN: Discovered game \"%ls\" at %s:%d\n", session.hostName, session.hostIP, session.hostPort); } for (size_t i = s_discoveredSessions.size(); i > 0; i--) { if (now - s_discoveredSessions[i - 1].lastSeenTick > 5000) { app.DebugPrintf("LAN: Session \"%ls\" at %s timed out\n", s_discoveredSessions[i - 1].hostName, s_discoveredSessions[i - 1].hostIP); s_discoveredSessions.erase(s_discoveredSessions.begin() + (i - 1)); } } LeaveCriticalSection(&s_discoveryLock); } return 0; }