#pragma once #include "BasePressurePlateTile_SPU.h" class WeightedPressurePlateTile_SPU : public BasePressurePlateTile_SPU { public: enum Sensitivity { everything, mobs, players }; private: Sensitivity sensitivity; public: WeightedPressurePlateTile_SPU(int id) : BasePressurePlateTile_SPU(id) {} protected: virtual int getSignalForData(int data) { return data; }; };