#pragma once #include "RotatedPillarTile_SPU.h" class Player; class TreeTile_SPU : public RotatedPillarTile_SPU { public: static const int DARK_TRUNK = 1; static const int BIRCH_TRUNK = 2; static const int JUNGLE_TRUNK = 3; static const int MASK_TYPE = 0x3; static const int MASK_FACING = 0xC; static const int FACING_Y = 0 << 2; static const int FACING_X = 1 << 2; static const int FACING_Z = 2 << 2; static const int TREE_NAMES_LENGTH = 4; TreeTile_SPU(int id) : RotatedPillarTile_SPU(id) {} public: Icon_SPU *getTypeTexture(int type) { return &ms_pTileData->treeTile_icons_side[type]; }; Icon_SPU *getTopTexture(int type) { return &ms_pTileData->treeTile_icons_top[type]; }; };