#pragma once #include "BaseRailTile_SPU.h" class RailTile_SPU : public BaseRailTile_SPU { public: RailTile_SPU(int id) : BaseRailTile_SPU(id) {} Icon_SPU *getTexture(int face, int data) { if (data >= 6) { return &ms_pTileData->railTile_iconTurn; } else { return icon(); } }; };