#pragma once #include "BasePressurePlateTile_SPU.h" class PressurePlateTile_SPU : public BasePressurePlateTile_SPU { public: enum Sensitivity { everything, mobs, players }; private: Sensitivity sensitivity; public: PressurePlateTile_SPU(int id) : BasePressurePlateTile_SPU(id) {} protected: virtual int getSignalForData(int data) { // 15 is Redstone::SIGNAL_MAX return data == 1 ? 15 : 0; }; };