#pragma once #include "RotatedPillarTile_SPU.h" class HayBlockTile_SPU : public RotatedPillarTile_SPU { friend class ChunkRebuildData; public: HayBlockTile_SPU(int id) : RotatedPillarTile_SPU(id) {} protected: Icon_SPU *getTopTexture(int type) { return &ms_pTileData->hayBlockTile_iconTop; }; Icon_SPU *getTypeTexture(int type) { return &ms_pTileData->hayBlockTile_icon; }; };