#pragma once #include "BaseRailTile_SPU.h" class ActivatorRailTile_SPU : public BaseRailTile_SPU { public: ActivatorRailTile_SPU(int id) : BaseRailTile_SPU(id) {} Icon_SPU *getTexture(int face, int data) { if ((data & RAIL_DATA_BIT) == 0) { return &ms_pTileData->activatorRailTile_icon; } else { return &ms_pTileData->activatorRailTile_iconPowered; } }; };