Fixed PS3 SPU build task #25

Merged
pieeebot merged 10 commits from ubergamer-pie/cafeberry:networking into networking 2026-08-06 04:04:51 +00:00
Showing only changes of commit bb1962fe66 - Show all commits
@@ -723,9 +723,7 @@ bool NetworkSocketLayer::JoinGame(const char *ip, int port)
#endif
#ifdef __PSVITA__
// sceNet takes microseconds in an int, and 4 bytes is a valid size for it,
// so a plain 3000 silently sets a 3ms recv timeout instead of 3s. PS3/Orbis
// expect a timeval, so the same call just fails there and leaves recv blocking.
// sceNet takes microseconds
int recvTimeout = 3000 * 1000;
#else
DWORD recvTimeout = 3000;