Commit Graph
4 Commits
Author SHA1 Message Date
qloak bc871dd39b Merge branch 'networking' from pieeebot/cafeberry
Merge the upstream pieeebot/cafeberry networking branch into the local
networking branch, incorporating the rebased mainline work (PS3/PSVita
networking, large-worlds defines, media rebuilds, workflow CI, renamed
WinsockNetLayer->NetworkSocketLayer / PlatformNetworkManagerStub->
PlatformNetworkManager refactors).

Conflict resolutions:
- NetworkSocketLayer.cpp / PlatformNetworkManager.{h,cpp}: took the
  remote's evolved implementations (connect retries, non-blocking
  connect, smallId assignment, GAME_PLAY state handling in DoWork).
- PS3-postbuild.ps1: kept the remote's approach of disabling the
  broken PSVita tutorial pack copy (softlocks game).
- Minecraft.Client.vcxproj: took the remote's restructured project.

The X360 offline-LAN pre-login grant (ClientConnection.cpp) is retained.
2026-08-07 07:34:08 -07:00
NaNandpieeebot 4b0520c938 fix PS4 networking support (#20)
gonna mark this a WIP till i test more with large worlds and achievements issues i dont wanna break the PS3 and other builds by enabling it freely,

ideally i can get it to work without it

also i wanna remove the GetLocalIPv4Interfaces auto discovery feature i just did that cause i had so many local networks it got confusing, will remove on Final PR editReviewed-on: #20

Co-authored-by: NaN <nan@str1k3r.xyz>
2026-08-04 22:49:46 +00:00
pieeebot ea3621971f psvita networking (Experimental) 2026-08-04 07:04:38 +03:00
pieeebot ce3e83039d rename network scripts 2026-08-03 04:18:33 +03:00