- Enable all Xbox 360 ContentPackage/submission builds in solution
- Map Xbox 360 configs to actual Xbox 360 platform instead of Win32
- Add Build.0 lines for ContentPackage, CONTENTPACKAGE_SYMBOLS,
ContentPackage_NO_TU, and ReleaseForArt Xbox 360 configs
- Remove xbdm.lib from Release/ContentPackage_Vita (debug-only lib)
- Add meme.xui from TU56 reference
Fixed PS5 crashing on startup by migrating to JP sce_sys with english assets. since its the only working nptitle.dat i could find.
Trophies are working as well
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Co-authored-by: 552eden <552eden@gmail.com>
Reviewed-on: pieeebot/cafeberry#17
Co-authored-by: ubergamer-pie <16+ubergamer-pie@noreply.localhost>
Previously Windows64 Release was just building debug with somethings disabled this builds 1:1 what 4J would of built for consoles using release
This also gets ContentPackage closer to building for Windows64