str1k3r
36afa4a59f
feat: SDL3 4JLibs
2026-08-09 00:34:21 -04:00
str1k3r
af2040a849
fix: 4JLibs building, windows64 files not copying & add buildsteps to solution filter
2026-08-08 20:56:23 -04:00
str1k3r
9cba342973
feat: update submodule, more proper 4JLibs checks
2026-08-08 19:58:37 -04:00
str1k3r
3ea3c08372
update submodule
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SDL was being a bitch
2026-08-08 15:00:18 -04:00
str1k3r
13285fbffa
feat: 4JLibs submodule
2026-08-08 14:06:08 -04:00
str1k3r
e8d19516e6
fix: windows64 release build
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Release is actually a "Debug without extra shit" so we dont use _FINAL_BUILD
2026-08-03 16:32:30 -04:00
str1k3r
6e13d5d4c0
fix: PS3 & Windows64 ContentPackage, Exclude PSVita libs & OldSDK from other plats
2026-08-03 14:27:03 -04:00
str1k3r
eb80f3e52b
fix(PS3): SPU Tasks not being built
2026-08-02 20:47:50 -04:00
str1k3r
5600ce994b
fix(Orbis): preprocessor definitions
2026-08-02 15:21:46 -04:00
str1k3r
5febd74496
feat: cleaned up workflow & fix xbox360 output paths
2026-08-02 14:50:13 -04:00
f17ce45d6d
feat: Orbis & PSVita builds, Durango postbuild & More ( #10 )
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This fixes Orbis & PSVita builds along with adds a Durango postbuild and moves PS3 to the new SonyLeaderboardManager introduced in TU19
This also fixes the Orbis strings and gets some of the other Windows64 build configurations mostly building.
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Co-authored-by: str1k3r <115313679+S1l3ntStr1ke87@users.noreply.github.com >
Co-authored-by: str1k3r <1+str1k3r@noreply.localhost >
Co-authored-by: 552eden <552eden@gmail.com >
Co-authored-by: ubergamer-pie <16+ubergamer-pie@noreply.localhost >
Co-authored-by: str1k3r <15+str1k3r@noreply.neolegacy.dev >
Co-authored-by: pieeebot <10+pieeebot@noreply.neolegacy.dev >
Reviewed-on: #10
2026-08-02 13:40:35 +00:00
qloak
036bdcff81
fix: fixed Xbox 360 build issues
2026-07-31 15:49:59 -07:00
qloak
db7d47b0ff
feat(xbox360): Enable Xbox 360 build configurations
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- Enable all Xbox 360 ContentPackage/submission builds in solution
- Map Xbox 360 configs to actual Xbox 360 platform instead of Win32
- Add Build.0 lines for ContentPackage, CONTENTPACKAGE_SYMBOLS,
ContentPackage_NO_TU, and ReleaseForArt Xbox 360 configs
- Remove xbdm.lib from Release/ContentPackage_Vita (debug-only lib)
- Add meme.xui from TU56 reference
2026-07-31 15:49:58 -07:00
qloak
a0e81976e6
fix: windows build, uncap fps, double buffer, remove Sleep(0)
2026-07-14 10:13:55 -07:00
qloak
dd19188d93
fix: windows build, uncap fps, double buffer, remove Sleep(0),
2026-07-14 09:51:14 -07:00
pieeebot
3b78903179
fix(PSVita): fix compile errors from missing sceNp functions
2026-07-13 15:13:47 +03:00
str1k3r
21a0b12b44
fix: mostly fix orbis builds
2026-07-06 07:52:49 -04:00
62bcae6ce9
feat: Xbox Postbuild Script and Fix Windows64 ( #5 )
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This fully removes debug features on release
Fixes Windows64 Builds
Adds Xbox 360 Postbuild Script
Removes MinecraftConsoles.sdf
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Co-authored-by: str1k3r <115313679+S1l3ntStr1ke87@users.noreply.github.com >
Reviewed-on: https://git.neolegacy.dev/Project-Elysium/main/pulls/5
Co-authored-by: str1k3r <15+str1k3r@noreply.neolegacy.dev >
Co-committed-by: str1k3r <15+str1k3r@noreply.neolegacy.dev >
2026-07-04 21:32:48 +01:00
d26bd9d38c
feat: Add PSVita Postbuild & Update Orbis Postbuild ( #4 )
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This adds previously missing files for PSVita & Orbis Builds, This was done by searching through the source to patch together the Orbis sce_sys, sce_module, & sce_gls for PSVita this was done by searching the source and decrypting a PKG file.
~~Now since the PSVita was done by decrypting a PKG this means some files might be encrypted still therefore they will most likely have to be replaced at a later date~~
This also adds the PSVita Postbuild script and fixes some issues with the Orbis Postbuild script.
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Co-authored-by: str1k3r <115313679+S1l3ntStr1ke87@users.noreply.github.com >
Reviewed-on: https://git.neolegacy.dev/Project-Elysium/main/pulls/4
Co-authored-by: str1k3r <15+str1k3r@noreply.neolegacy.dev >
Co-committed-by: str1k3r <15+str1k3r@noreply.neolegacy.dev >
2026-07-04 19:08:00 +01:00
54758672ed
feat: Postbuild Scripts & Disable Debug Features on Release Builds ( #3 )
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This adds postbuild scripts for PS3, Windows64 & Orbis (Rough Estimation)
This also Excludes the Durango Networking files from being added into other builds along with setting Minecraft.client as the startup project and disabling debug features on release builds.
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Co-authored-by: str1k3r <115313679+S1l3ntStr1ke87@users.noreply.github.com >
Reviewed-on: https://git.neolegacy.dev/Project-Elysium/main/pulls/3
Co-authored-by: str1k3r <15+str1k3r@noreply.neolegacy.dev >
Co-committed-by: str1k3r <15+str1k3r@noreply.neolegacy.dev >
2026-07-04 05:58:01 +01:00
TheHuckle
4a2bfb4111
initial commit - piebot
2026-07-03 18:34:01 +01:00