0443166b6a
fix: vita networking( #23 )
...
VITA Networking is now working. but it can only connect to non LARGE_WORLDS.
---------
Co-authored-by: 552eden <552eden@gmail.com >
Reviewed-on: #23
Co-authored-by: ubergamer-pie <16+ubergamer-pie@noreply.localhost >
2026-08-05 16:59:22 +00:00
str1k3r
de8bf25fbe
Merge branch 'main' into networking
2026-08-04 09:39:41 -04:00
str1k3r
689848ac45
fix(orbis): set workingdir
2026-08-02 17:16:18 -04:00
str1k3r
b7e90137b9
fix: orbis postbuild on runner (i beg of you)
2026-08-02 16:45:38 -04:00
f17ce45d6d
feat: Orbis & PSVita builds, Durango postbuild & More ( #10 )
...
This fixes Orbis & PSVita builds along with adds a Durango postbuild and moves PS3 to the new SonyLeaderboardManager introduced in TU19
This also fixes the Orbis strings and gets some of the other Windows64 build configurations mostly building.
---------
Co-authored-by: str1k3r <115313679+S1l3ntStr1ke87@users.noreply.github.com >
Co-authored-by: str1k3r <1+str1k3r@noreply.localhost >
Co-authored-by: 552eden <552eden@gmail.com >
Co-authored-by: ubergamer-pie <16+ubergamer-pie@noreply.localhost >
Co-authored-by: str1k3r <15+str1k3r@noreply.neolegacy.dev >
Co-authored-by: pieeebot <10+pieeebot@noreply.neolegacy.dev >
Reviewed-on: #10
2026-08-02 13:40:35 +00:00
pieeebot
51ee0d8e57
fix(Windows64): audio crashes, lighting issues and music not being copied correctly
2026-07-23 18:00:55 +03:00
str1k3r
976f55c46d
chore: update postbuild paths
2026-07-13 18:24:03 -04:00
pieeebot
407d232fe5
chore: copy Minecraft.Client.self to EBOOT.BIN instead of moving.
...
fixes ps3 prodg debugger not finding the .self file.
2026-07-12 13:18:33 +03:00
str1k3r
601b12ebb5
chore: Final postbuilds & update soundengine paths
...
This gives the final postbuilds (for now) and updates the soundengine paths to use orbis & windows64 respective paths
ontop of this it fixes a small issue with durango & orbis.
2026-07-06 07:48:26 -04:00
62bcae6ce9
feat: Xbox Postbuild Script and Fix Windows64 ( #5 )
...
This fully removes debug features on release
Fixes Windows64 Builds
Adds Xbox 360 Postbuild Script
Removes MinecraftConsoles.sdf
---------
Co-authored-by: str1k3r <115313679+S1l3ntStr1ke87@users.noreply.github.com >
Reviewed-on: https://git.neolegacy.dev/Project-Elysium/main/pulls/5
Co-authored-by: str1k3r <15+str1k3r@noreply.neolegacy.dev >
Co-committed-by: str1k3r <15+str1k3r@noreply.neolegacy.dev >
2026-07-04 21:32:48 +01:00
d26bd9d38c
feat: Add PSVita Postbuild & Update Orbis Postbuild ( #4 )
...
This adds previously missing files for PSVita & Orbis Builds, This was done by searching through the source to patch together the Orbis sce_sys, sce_module, & sce_gls for PSVita this was done by searching the source and decrypting a PKG file.
~~Now since the PSVita was done by decrypting a PKG this means some files might be encrypted still therefore they will most likely have to be replaced at a later date~~
This also adds the PSVita Postbuild script and fixes some issues with the Orbis Postbuild script.
---------
Co-authored-by: str1k3r <115313679+S1l3ntStr1ke87@users.noreply.github.com >
Reviewed-on: https://git.neolegacy.dev/Project-Elysium/main/pulls/4
Co-authored-by: str1k3r <15+str1k3r@noreply.neolegacy.dev >
Co-committed-by: str1k3r <15+str1k3r@noreply.neolegacy.dev >
2026-07-04 19:08:00 +01:00
54758672ed
feat: Postbuild Scripts & Disable Debug Features on Release Builds ( #3 )
...
This adds postbuild scripts for PS3, Windows64 & Orbis (Rough Estimation)
This also Excludes the Durango Networking files from being added into other builds along with setting Minecraft.client as the startup project and disabling debug features on release builds.
---------
Co-authored-by: str1k3r <115313679+S1l3ntStr1ke87@users.noreply.github.com >
Reviewed-on: https://git.neolegacy.dev/Project-Elysium/main/pulls/3
Co-authored-by: str1k3r <15+str1k3r@noreply.neolegacy.dev >
Co-committed-by: str1k3r <15+str1k3r@noreply.neolegacy.dev >
2026-07-04 05:58:01 +01:00