11 Commits
Author SHA1 Message Date
353eeea217 fix(PS5): PS5 crashing on startup (#17)
Fixed PS5 crashing on startup by migrating to JP sce_sys with english assets. since its the only working nptitle.dat i could find.
Trophies are working as well

---------

Co-authored-by: 552eden <552eden@gmail.com>
Reviewed-on: #17
Co-authored-by: ubergamer-pie <16+ubergamer-pie@noreply.localhost>
2026-07-26 23:46:04 +00:00
str1k3r 1d9df53595 feat(durango): postbuild estimation 2026-07-19 06:09:34 -04:00
str1k3r 80f0e4845a fix(PSVita): postbuild copying sounds into wrong spot 2026-07-18 10:39:16 -04:00
str1k3r 5c9171ca3c chore: link postbuilds to all configurations
This also fully removes the Win32 build option
2026-07-18 09:02:39 -04:00
str1k3r 9171922767 refactor: cleanup 2026-07-17 13:45:22 -04:00
str1k3r 976f55c46d chore: update postbuild paths 2026-07-13 18:24:03 -04:00
pieeebot 407d232fe5 chore: copy Minecraft.Client.self to EBOOT.BIN instead of moving.
fixes ps3 prodg debugger not finding the .self file.
2026-07-12 13:18:33 +03:00
str1k3r 601b12ebb5 chore: Final postbuilds & update soundengine paths
This gives the final postbuilds (for now) and updates the soundengine paths to use orbis & windows64 respective paths
ontop of this it fixes a small issue with durango & orbis.
2026-07-06 07:48:26 -04:00
62bcae6ce9 feat: Xbox Postbuild Script and Fix Windows64 (#5)
This fully removes debug features on release
Fixes Windows64 Builds
Adds Xbox 360 Postbuild Script
Removes MinecraftConsoles.sdf

---------

Co-authored-by: str1k3r <115313679+S1l3ntStr1ke87@users.noreply.github.com>
Reviewed-on: https://git.neolegacy.dev/Project-Elysium/main/pulls/5
Co-authored-by: str1k3r <15+str1k3r@noreply.neolegacy.dev>
Co-committed-by: str1k3r <15+str1k3r@noreply.neolegacy.dev>
2026-07-04 21:32:48 +01:00
d26bd9d38c feat: Add PSVita Postbuild & Update Orbis Postbuild (#4)
This adds previously missing files for PSVita & Orbis Builds, This was done by searching through the source to patch together the Orbis sce_sys, sce_module, & sce_gls for PSVita this was done by searching the source and decrypting a PKG file.

~~Now since the PSVita was done by decrypting a PKG this means some files might be encrypted still therefore they will most likely have to be replaced at a later date~~

This also adds the PSVita Postbuild script and fixes some issues with the Orbis Postbuild script.

---------

Co-authored-by: str1k3r <115313679+S1l3ntStr1ke87@users.noreply.github.com>
Reviewed-on: https://git.neolegacy.dev/Project-Elysium/main/pulls/4
Co-authored-by: str1k3r <15+str1k3r@noreply.neolegacy.dev>
Co-committed-by: str1k3r <15+str1k3r@noreply.neolegacy.dev>
2026-07-04 19:08:00 +01:00
54758672ed feat: Postbuild Scripts & Disable Debug Features on Release Builds (#3)
This adds postbuild scripts for PS3, Windows64 & Orbis (Rough Estimation)

This also Excludes the Durango Networking files from being added into other builds along with setting Minecraft.client as the startup project and disabling debug features on release builds.

---------

Co-authored-by: str1k3r <115313679+S1l3ntStr1ke87@users.noreply.github.com>
Reviewed-on: https://git.neolegacy.dev/Project-Elysium/main/pulls/3
Co-authored-by: str1k3r <15+str1k3r@noreply.neolegacy.dev>
Co-committed-by: str1k3r <15+str1k3r@noreply.neolegacy.dev>
2026-07-04 05:58:01 +01:00