Finish fixing VITA networking.

This commit is contained in:
552eden
2026-08-05 14:07:03 +03:00
parent b5c3832e07
commit fccf648012
3 changed files with 58 additions and 7 deletions
@@ -20,7 +20,8 @@ void terminate_networking() {};
#endif
#if defined __PSVITA__
int socket(int family, int type, int protocol) { return sceNetSocket(NULL, family, type, protocol); };
// every sceNet sample names its sockets - NULL is not a documented value here
int socket(int family, int type, int protocol) { return sceNetSocket("minecraft", family, type, protocol); };
#endif
C4JThread* NetworkSocketLayer::s_acceptThread = NULL;
@@ -269,6 +270,9 @@ bool NetworkSocketLayer::HostGame(int port)
SceNetSockaddrIn addr = {};
#else
struct sockaddr_in addr = {};
#endif
#ifdef __PSVITA__
addr.sin_len = sizeof(addr);
#endif
addr.sin_family = AF_INET;
addr.sin_addr.s_addr = htonl(INADDR_ANY);
@@ -593,7 +597,7 @@ bool NetworkSocketLayer::JoinGame(const char *ip, int port)
struct sockaddr_in addr = {};
#endif
#if defined(__ORBIS__)
#if defined(__ORBIS__) || defined(__PSVITA__)
addr.sin_len = sizeof(addr);
#endif
addr.sin_family = AF_INET;
@@ -606,7 +610,7 @@ bool NetworkSocketLayer::JoinGame(const char *ip, int port)
app.DebugPrintf("inet_addr failed for %s:%d\n", ip, port);
return false;
}
#elif defined(__ORBIS__)
#elif defined(__ORBIS__) || defined(__PSVITA__)
if (sceNetInetPton(SCE_NET_AF_INET, ip, &addr.sin_addr.s_addr) <= 0)
{
app.DebugPrintf("inet_addr failed for %s:%d\n", ip, port);
@@ -653,7 +657,15 @@ bool NetworkSocketLayer::JoinGame(const char *ip, int port)
tv.tv_sec = connectTimeoutMs / 1000;
tv.tv_usec = (connectTimeoutMs % 1000) * 1000;
#else
SceNetId eid = sceNetEpollCreate(NULL, 0);
// like sceNetSocket, this takes a name and NULL is not a documented value
SceNetId eid = sceNetEpollCreate("minecraft-connect", 0);
if (eid < 0)
{
app.DebugPrintf("sceNetEpollCreate failed: 0x%08x\n", eid);
closesocket(s_hostConnectionSocket);
s_hostConnectionSocket = INVALID_SOCKET;
continue;
}
SceNetEpollEvent ev = {};
ev.events = SCE_NET_EPOLLOUT;
ev.data.fd = s_hostConnectionSocket;
@@ -673,6 +685,10 @@ bool NetworkSocketLayer::JoinGame(const char *ip, int port)
(outEvents[0].events & (SCE_NET_EPOLLERR | SCE_NET_EPOLLHUP)))
#endif
{
#ifdef __PSVITA__
app.DebugPrintf("epoll wait=%d events=0x%x errno=0x%08x\n",
selectResult, selectResult > 0 ? outEvents[0].events : 0, sys_net_errno);
#endif
app.DebugPrintf("connect() to %s:%d timed out or failed (attempt %d/%d)\n", ip, port, attempt + 1, maxAttempts);
closesocket(s_hostConnectionSocket);
s_hostConnectionSocket = INVALID_SOCKET;
@@ -706,7 +722,14 @@ bool NetworkSocketLayer::JoinGame(const char *ip, int port)
setsockopt(s_hostConnectionSocket, SOL_SOCKET, SCE_NET_SO_NBIO, &blocking, sizeof(blocking));
#endif
#ifdef __PSVITA__
// sceNet takes microseconds in an int, and 4 bytes is a valid size for it,
// so a plain 3000 silently sets a 3ms recv timeout instead of 3s. PS3/Orbis
// expect a timeval, so the same call just fails there and leaves recv blocking.
int recvTimeout = 3000 * 1000;
#else
DWORD recvTimeout = 3000;
#endif
setsockopt(s_hostConnectionSocket, SOL_SOCKET, SO_RCVTIMEO, (const char *)&recvTimeout, sizeof(recvTimeout));
/*
iResult = connect(s_hostConnectionSocket, (struct sockaddr*)&addr, sizeof(addr));
@@ -863,7 +886,13 @@ void NetworkSocketLayer::HandleDataReceived(BYTE fromSmallId, BYTE toSmallId, un
INetworkPlayer *pPlayerFrom = g_NetworkManager.GetPlayerBySmallId(fromSmallId);
INetworkPlayer *pPlayerTo = g_NetworkManager.GetPlayerBySmallId(toSmallId);
if (pPlayerFrom == NULL || pPlayerTo == NULL) return;
if (pPlayerFrom == NULL || pPlayerTo == NULL)
{
// dropping here is silent and looks identical to the peer never sending
app.DebugPrintf("LAN: DROPPED %u bytes - from smallId=%d(%s) to smallId=%d(%s)\n",
dataSize, fromSmallId, pPlayerFrom ? "ok" : "NULL", toSmallId, pPlayerTo ? "ok" : "NULL");
return;
}
if (s_isHost)
{
@@ -1133,6 +1162,14 @@ int NetworkSocketLayer::ClientRecvThreadProc(LPVOID param)
break;
}
static int s_recvLogged = 0;
if (s_recvLogged < 20)
{
app.DebugPrintf("LAN: recv %d bytes from host (host=%d local=%d)\n",
packetSize, s_hostSmallId, s_localSmallId);
s_recvLogged++;
}
HandleDataReceived(s_hostSmallId, s_localSmallId, &recvBuf[0], packetSize);
}
@@ -1245,6 +1282,9 @@ int NetworkSocketLayer::AdvertiseThreadProc(LPVOID param)
struct sockaddr_in broadcastAddr;
#endif
memset(&broadcastAddr, 0, sizeof(broadcastAddr));
#ifdef __PSVITA__
broadcastAddr.sin_len = sizeof(broadcastAddr);
#endif
broadcastAddr.sin_family = AF_INET;
broadcastAddr.sin_port = htons(NETWORK_LAN_DISCOVERY_PORT);
broadcastAddr.sin_addr.s_addr = INADDR_BROADCAST;
@@ -1350,6 +1390,10 @@ bool NetworkSocketLayer::StartDiscovery()
struct sockaddr_in bindAddr;
#endif
memset(&bindAddr, 0, sizeof(bindAddr));
#ifdef __PSVITA__
// sceNet rejects a sockaddr whose sin_len is unset
bindAddr.sin_len = sizeof(bindAddr);
#endif
bindAddr.sin_family = AF_INET;
bindAddr.sin_port = htons(NETWORK_LAN_DISCOVERY_PORT);
bindAddr.sin_addr.s_addr = INADDR_ANY;
@@ -1384,6 +1428,10 @@ bool NetworkSocketLayer::StartDiscovery()
timeout.tv_sec = 0;
timeout.tv_usec = 500000;
setsockopt(s_discoverySock, SOL_SOCKET, SO_RCVTIMEO, (const char *)&timeout, sizeof(timeout));
#elif defined __PSVITA__
// sceNet wants microseconds in an int here
int timeout = 500000;
setsockopt(s_discoverySock, SOL_SOCKET, SO_RCVTIMEO, (const char *)&timeout, sizeof(timeout));
#endif
s_discovering = true;