feat: Orbis & PSVita builds, Durango postbuild & More (#10)
This fixes Orbis & PSVita builds along with adds a Durango postbuild and moves PS3 to the new SonyLeaderboardManager introduced in TU19 This also fixes the Orbis strings and gets some of the other Windows64 build configurations mostly building. --------- Co-authored-by: str1k3r <115313679+S1l3ntStr1ke87@users.noreply.github.com> Co-authored-by: str1k3r <1+str1k3r@noreply.localhost> Co-authored-by: 552eden <552eden@gmail.com> Co-authored-by: ubergamer-pie <16+ubergamer-pie@noreply.localhost> Co-authored-by: str1k3r <15+str1k3r@noreply.neolegacy.dev> Co-authored-by: pieeebot <10+pieeebot@noreply.neolegacy.dev> Reviewed-on: pieeebot/cafeberry#10
This commit was merged in pull request #10.
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@@ -55,7 +55,10 @@ HRESULT PSVitaLeaderboardManager::destroyTransactionContext(int transactionConte
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HRESULT PSVitaLeaderboardManager::getFriendsList(sce::Toolkit::NP::Utilities::Future<sce::Toolkit::NP::FriendsList> &friendsList)
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{
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return sce::Toolkit::NP::Friends::Interface::getFriendslist(&friendsList, false);
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// Stubbed: the vendored libSceNpToolkit_rtti.a only exports getFriendslist() for
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// Future<vector<Friend>>, but this SDK's headers declare FriendsList as vector<NpUser>,
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// so the real call is an undefined symbol at link time. Fail gracefully until the lib is updated.
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return -1;
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}
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char *PSVitaLeaderboardManager::getComment(SceNpScoreComment *comment)
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