feat: Orbis & PSVita builds, Durango postbuild & More (#10)
This fixes Orbis & PSVita builds along with adds a Durango postbuild and moves PS3 to the new SonyLeaderboardManager introduced in TU19 This also fixes the Orbis strings and gets some of the other Windows64 build configurations mostly building. --------- Co-authored-by: str1k3r <115313679+S1l3ntStr1ke87@users.noreply.github.com> Co-authored-by: str1k3r <1+str1k3r@noreply.localhost> Co-authored-by: 552eden <552eden@gmail.com> Co-authored-by: ubergamer-pie <16+ubergamer-pie@noreply.localhost> Co-authored-by: str1k3r <15+str1k3r@noreply.neolegacy.dev> Co-authored-by: pieeebot <10+pieeebot@noreply.neolegacy.dev> Reviewed-on: #10
This commit was merged in pull request #10.
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@@ -23,7 +23,7 @@ UIScene_HelpAndOptionsMenu::UIScene_HelpAndOptionsMenu(int iPad, void *initData,
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// We don't have a reinstall content, so remove the button
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removeControl( &m_buttons[BUTTON_HAO_REINSTALL], false );
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#ifndef _DEBUG
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#ifdef _FINAL_BUILD
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removeControl( &m_buttons[BUTTON_HAO_DEBUG], false);
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#else
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if(!app.DebugSettingsOn()) removeControl( &m_buttons[BUTTON_HAO_DEBUG], false);
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@@ -121,7 +121,7 @@ void UIScene_HelpAndOptionsMenu::updateComponents()
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void UIScene_HelpAndOptionsMenu::handleReload()
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{
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#ifndef _DEBUG
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#ifdef _FINAL_BUILD
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removeControl( &m_buttons[BUTTON_HAO_DEBUG], false);
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#else
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if(!app.DebugSettingsOn()) removeControl( &m_buttons[BUTTON_HAO_DEBUG], false);
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