feat: Orbis & PSVita builds, Durango postbuild & More (#10)
This fixes Orbis & PSVita builds along with adds a Durango postbuild and moves PS3 to the new SonyLeaderboardManager introduced in TU19 This also fixes the Orbis strings and gets some of the other Windows64 build configurations mostly building. --------- Co-authored-by: str1k3r <115313679+S1l3ntStr1ke87@users.noreply.github.com> Co-authored-by: str1k3r <1+str1k3r@noreply.localhost> Co-authored-by: 552eden <552eden@gmail.com> Co-authored-by: ubergamer-pie <16+ubergamer-pie@noreply.localhost> Co-authored-by: str1k3r <15+str1k3r@noreply.neolegacy.dev> Co-authored-by: pieeebot <10+pieeebot@noreply.neolegacy.dev> Reviewed-on: #10
This commit was merged in pull request #10.
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@@ -65,7 +65,7 @@ char SoundEngine::m_szSoundPath[]={"Sound\\"};
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char SoundEngine::m_szMusicPath[]={"music\\"};
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char SoundEngine::m_szRedistName[]={"redist64"};
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#elif defined __ORBIS__
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char SoundEngine::m_szSoundPath[]={"PS4/Sound/"};
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char SoundEngine::m_szSoundPath[]={"Orbis/Sound/"};
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char SoundEngine::m_szMusicPath[]={"music/"};
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char SoundEngine::m_szRedistName[]={"redist64"};
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#elif defined __PSVITA__
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@@ -77,20 +77,21 @@ char SoundEngine::m_szRedistName[]={"redist"};
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char SoundEngine::m_szSoundPath[]={"PS3/Sound/"};
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char SoundEngine::m_szMusicPath[]={"music/"};
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char SoundEngine::m_szRedistName[]={"redist"};
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#ifdef _CONTENT_PACKAGE
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#endif
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/*#ifdef _CONTENT_PACKAGE // strk1k3r - not needed use default paths instead.
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char SoundEngine::m_szSoundPath[]={"Sound/"};
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#elif defined _ART_BUILD
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char SoundEngine::m_szSoundPath[]={"Sound/"};
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#endif
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#endif*/
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#ifdef __PS3__
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#define USE_SPURS
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#ifdef USE_SPURS
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#include <cell/spurs.h>
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#else
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#include <sys/spu_image.h>
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#endif
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#endif
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F32 AILCALLBACK custom_falloff_function (HSAMPLE S,
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