Fix X360 Crossplay (#26)
^Reviewed-on: #26 Co-authored-by: qloak <realminecart@gmail.com>
This commit was merged in pull request #26.
This commit is contained in:
@@ -68,15 +68,9 @@ void AddMobPacket::read(DataInputStream *dis) //throws IOException
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{
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id = dis->readShort();
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type = dis->readByte() & 0xff;
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#ifdef _LARGE_WORLDS
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x = dis->readInt();
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y = dis->readInt();
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z = dis->readInt();
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#else
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x = dis->readShort();
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y = dis->readShort();
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z = dis->readShort();
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#endif
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yRot = dis->readByte();
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xRot = dis->readByte();
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yHeadRot = dis->readByte();
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@@ -92,15 +86,9 @@ void AddMobPacket::write(DataOutputStream *dos) //throws IOException
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{
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dos->writeShort(id);
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dos->writeByte(type & 0xff);
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#ifdef _LARGE_WORLDS
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dos->writeInt(x);
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dos->writeInt(y);
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dos->writeInt(z);
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#else
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dos->writeShort(x);
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dos->writeShort(y);
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dos->writeShort(z);
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#endif
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dos->writeByte(yRot);
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dos->writeByte(xRot);
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dos->writeByte(yHeadRot);
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