psvita networking (Experimental)
This commit is contained in:
@@ -740,7 +740,7 @@ int UIScene_MainMenu::CreateLoad_SignInReturned(void *pParam, bool bContinue, in
|
||||
if(ProfileManager.IsFullVersion())
|
||||
{
|
||||
bool bSignedInLive = ProfileManager.IsSignedInLive(iPad);
|
||||
#ifdef __PSVITA__
|
||||
#if !defined DISABLE_PSN && defined __PSVITA__
|
||||
if(CGameNetworkManager::usingAdhocMode())
|
||||
{
|
||||
if(SQRNetworkManager_AdHoc_Vita::GetAdhocStatus())
|
||||
@@ -1327,7 +1327,7 @@ void UIScene_MainMenu::RunPlayGame(int iPad)
|
||||
{
|
||||
// are we offline?
|
||||
bool bSignedInLive = ProfileManager.IsSignedInLive(iPad);
|
||||
#ifdef __PSVITA__
|
||||
#if !defined DISABLE_PSN && defined __PSVITA__
|
||||
if(app.GetGameSettings(ProfileManager.GetPrimaryPad(),eGameSetting_PSVita_NetworkModeAdhoc) == true)
|
||||
{
|
||||
CGameNetworkManager::setAdhocMode(true);
|
||||
|
||||
Reference in New Issue
Block a user