update lcemp networking
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@@ -160,7 +160,7 @@ bool PlayerUID::isPrimaryUser() const /* only true if we're on the local machine
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#ifndef DISABLE_PSN
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GameSessionUID::GameSessionUID()
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{
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memset(this,0,sizeof(GameSessionUID));
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@@ -194,4 +194,4 @@ GameSessionUID& GameSessionUID::operator=(const PlayerUID& rhs)
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m_bSignedIntoPSN = rhs.isSignedIntoPSN();
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return *this;
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}
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#endif
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