add lcemp networking + ps3 support
YES I KNOW ITS GARBAGE, THATS WHY ITS NOT ON MAIN ILL FIX IT UP IN FUTURE COMMITS THEN MERGE TO MAIN
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@@ -1,4 +1,6 @@
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#include "stdafx.h"
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#ifndef DISABLE_PSN
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#include "SQRNetworkManager_PS3.h"
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#include "Common/Network/Sony/SQRNetworkPlayer.h"
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#ifdef __PS3__
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@@ -3621,4 +3623,5 @@ int SQRNetworkManager_PS3::GetJoiningReadyPercentage()
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{
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return 100;
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}
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}
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}
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#endif
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@@ -1,5 +1,13 @@
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#include "stdafx.h"
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#ifdef DISABLE_PSN
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// global func, so we can call from the profile lib
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void SonyCommerce_UpgradeTrial()
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{
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// we're now calling the app function here, which manages pending requests
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app.UpgradeTrial();
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}
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#else
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#include "SonyCommerce_PS3.h"
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#include "..\PS3Extras\ShutdownManager.h"
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#include <sys/event.h>
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@@ -1511,3 +1519,4 @@ void SonyCommerce_PS3::DownloadAlreadyPurchased( CallbackFunc cb, LPVOID lpParam
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#endif
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@@ -1,5 +1,5 @@
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#include "stdafx.h"
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#ifndef DISABLE_PSN
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@@ -762,3 +762,4 @@ void SonyVoiceChat::setState( EAVCState state )
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sm_state = state;
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printStateAndEvent();
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}
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#endif
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@@ -1,5 +1,5 @@
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#pragma once
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#ifndef _DISABLE_PSN
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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@@ -154,4 +154,5 @@ private:
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static void printStateAndEvent();
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};
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};
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#endif
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