rename network scripts

This commit is contained in:
2026-08-03 04:18:33 +03:00
parent 42f09f93e5
commit ce3e83039d
12 changed files with 1243 additions and 1243 deletions
+2 -2
View File
@@ -24,7 +24,7 @@ SYS_PROCESS_PARAM(1001, 0x10000); // thread priority, and stack size
#include <sysutil/sysutil_msgdialog.h>
#include "PS3/Network/SonyRemoteStorage_PS3.h"
#include "..\..\Minecraft.Client\Common\Network\WinsockNetLayer.h"
#include "..\..\Minecraft.Client\Common\Network\NetworkSocketLayer.h"
// define to use spurs (otherwise SPU threads or raw will be used)
#define USE_SPURS
@@ -1129,7 +1129,7 @@ int main()
if(ShutdownManager::ShouldRun(ShutdownManager::eMainThread))
{
g_NetworkManager.Initialise();
WinsockNetLayer::Initialize();
NetworkSocketLayer::Initialize();
g_NetworkManager.SetLocalGame(true);
}