rename network scripts
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@@ -24,7 +24,7 @@ SYS_PROCESS_PARAM(1001, 0x10000); // thread priority, and stack size
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#include <sysutil/sysutil_msgdialog.h>
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#include "PS3/Network/SonyRemoteStorage_PS3.h"
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#include "..\..\Minecraft.Client\Common\Network\WinsockNetLayer.h"
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#include "..\..\Minecraft.Client\Common\Network\NetworkSocketLayer.h"
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// define to use spurs (otherwise SPU threads or raw will be used)
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#define USE_SPURS
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@@ -1129,7 +1129,7 @@ int main()
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if(ShutdownManager::ShouldRun(ShutdownManager::eMainThread))
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{
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g_NetworkManager.Initialise();
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WinsockNetLayer::Initialize();
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NetworkSocketLayer::Initialize();
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g_NetworkManager.SetLocalGame(true);
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}
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